T-Tails

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T-Tails

Postby todayshorse » Mon Mar 31, 2008 3:24 am

just a few from LIRF (i think) well rome anyway. Pain these, not fully happy but not too bad - i just couldnt get the lighting i wanted!!! Angles angles
Last edited by todayshorse on Mon Mar 31, 2008 8:27 am, edited 1 time in total.
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Re: T-Tails

Postby todayshorse » Mon Mar 31, 2008 1:31 pm

Couple more to add to the mix:-

Trident two (freeware-David Maltby)

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And from the same guy, a real classic aircraft ruined by the airline that specced it!! - also freeware

The
Last edited by todayshorse on Mon Mar 31, 2008 1:32 pm, edited 1 time in total.
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Re: T-Tails

Postby Harold » Mon Mar 31, 2008 3:12 pm

Very, very nice screenshots though I like the first series better than the second.



Ash! Are you watching this?? Or maybe you'd better not as they could make you homesick ;) :-/
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Re: T-Tails

Postby todayshorse » Mon Mar 31, 2008 3:40 pm

agreed. the second set are a bit of a compromise, the amount of combinations i tried with time of day and weather where frankly ridiculous!

The main problem being as they are better looking from a distance, but a little blurry close up on the textures. Too far away and you cant see what they are!! Quite challenging -  i thought anyway....but as they are classic T-tails i had to put them in and they are two aircraft i fly quite a bit, especaily the trident in bad weather for its wonderful CAT111 autoland with kick off drift and all manner of fancy stuff.

The VC10 also has a similar system but the tridents is incredibly accurate, rarely does it miss the center line, with some extreme crab angles on approach!

They are both really brilliant aircraft for fs2004 :)
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Re: T-Tails

Postby Harold » Mon Mar 31, 2008 4:10 pm

the amount of combinations i tried with time of day and weather where frankly ridiculous!

I know the feeling ... I cycle endlesssly trough my weather themes and vary the times of day a lot and still don't find a sweet spot.

The main problem being as they are better looking from a distance, but a little blurry close up on the textures. Too far away and you cant see what they are!! Quite challenging


Your problem can be solved with Microsoft's Image Tool. The Image Tool can be found in the Scenery SDK which can be found here.

You don't need to 'install' the images tool. You can run the tool from anywhere. I always like to use it in the texture folder that I need to process. If you use it like I do and copy the imagestool.exe to the folder that contains the textures you want to precess, you will need to do the following (but please make a backup of your textures first!!!)

Go to START - RUN and type: X:\directory\imagetool.exe -batch -DXT3 -nomip -bmp *.bmp

Make sure that "X:\directory" is replaced with the path to the texture folder that you wish to process.

This command will process the textures without them becoming huge file size.

Here are the before and after results ;)
Last edited by Harold on Mon Mar 31, 2008 4:14 pm, edited 1 time in total.
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Re: T-Tails

Postby todayshorse » Mon Mar 31, 2008 11:52 pm

thanks! Its only these two and the default it affects but ill try that and see what happens.

Most other stuff i run i choose 32bit textures over dxt when prompted and they all seem fine wether close up or far away - although im no repainter or aircraft builder so im not fully up to speed on all the jargon but 32bit seems the best!
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Re: T-Tails

Postby Slotback » Tue Apr 01, 2008 1:50 am

Good job flying REAL aircraft, not erm, computerised buses.  :)

Nice shots.
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Re: T-Tails

Postby Jared » Tue Apr 01, 2008 5:47 am

nice 727 :)
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