... I was a tester, ...
Brett, you were the
key tester... Thanks again!

and thanks for bringing me in here.
- FS2004/FSX: Functionality should be the same with FS2004 and FSX.
I only have FS2004, and have tested it very extensively there. Brett has tried in FSX without issue.
And the code is pretty straightforward XML - reading a few A: variables, doing some calculations and returning K: effects, engine failure or trim. I don't see how there could be any issue with FSX (but then I hope I'm not sticking my tongue out too much...)
This is probably also the place to admit that this is my first gauge project, so while I have worked on it quite some time, I'm certainly far from expert in gauge programming.
- Default parameters are set-up for the default Baron 58 as stated, so that's a good plane to test out RealEngine.
But please consider that these values are only for familiarisation - don't expect that they are "real", like that the real engine would fail if these limitations are exceeded. The real engine will not fail for a very long time even if run at full power. In fact
maximum continuous MP/RPM for the Baron 55 (didn't find a 58 POH) is TO power (full power), which seems to be true for many non-charged GA aircraft... (please also note that I have NO experience with real aircraft). (
Recommended cruise parameters are another set of values though.)
The default values entered for the Baron are more limiting, forcing one to pay real attention to power or MP/RPM settings in the different phases of the flight.
(and I have to admit I'm not really happy with RPM/MP limitation values entered for the Baron - I prefer to use the power% module for engine control).
- Suggestion for determining likely starting values for an aircraft where no POH is available:
The 50 xml or so modules in the RealEngine folder may seem quite daunting, but normally only 4 of them really need individual adjustment for an airplane:
RE1_EnginePowerLimitations_EngineRoughnessFailure_v10.xml
RE1_EngineMPRPMLimitations_EngineRoughnessFailure_v10.xml
(You'll typically only want to use either the MP/RPM or the Power modules to control engine damage.)
RE1_FlapsOverspeed_Failure_v10.xml
RE1_GearOverspeed_Failure_v10.xml
For starting with a new plane without POH or engine operating data, I'd follow these steps:
After installing RealEngine in the panel folder and panel.cfg:
1. Enter the real Flaps and gear limitations in the RE1_ .xml modules for flaps and gear. Gear and flaps speed limitations should be pretty readily available.
CHT, Oil temperature limitations have probably pretty reasonable values for most planes by default.
The other failure effects (plug fouling, lean/rich mixture limit) should work as is for most planes.
Start FS and a flight from a sea level airport.
2. Pause all modules ("Pause all" button in the status panel)
3. Take off from a sea level airport at full power. Note Power (HP) reached, indicated in the status panel - that will be a reasonable starting value for maximum engine HP.
4. Exit FS (or switch to another plane) and enter this HP value into the RE1_EnginePowerLimitations_EngineRoughnessFailure_v10.xml module.
5. Start a flight, (pause the MP/RPM module, by clicking on the MP RPM line in the status panel, to avoid it generating a failure).
You can then do some test flights, and have to respect the default % power limitations - 85% power for climb, 75% for best power cruise (rich), 65% for best economy cruise (lean mixture), as well as the other limits.
Then the tweaking phase can starts - looking for information on the plane performance, limitations and operating recommendations, and deciding what values to enter...
- In the end, RealEngine is a toolbox that hopefully allows to pick the failure modules that you like, drop those that you don't like, and set the parameters to values that seem right to you, and require from you the needed measure of attention.
The main effect of RealEngine, rather rendering flying and engine management really realistic, I believe, is to force one to pay attention to power, MP, RPM, speeds ect, in a way similar a real pilot would do, who will want to take care of his plane.
At least I I hope it achieves this.
And I hope you have some fun using it.
Thanks for trying it out in any way.
Gunter