Port-over

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Port-over

Postby zabreen » Sun Oct 04, 2009 11:47 pm

Hi , I just completed porting-over an FS9 Aircraft to FSX , everything works fine except for the "screen" where the bottom part shows part of the 2d gauges . I encountered the same problem long time ago , but for the life of me, I can't remember what I did to fix the problem .
Your help in this matter is greatly appreciated.

Thnx
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Re: Port-over

Postby Daube » Mon Oct 05, 2009 3:58 am

I believe you're talking about the screen that is not using all of the space, and the bottom of the screen is not refreshed anymore.
This is due to the 2D panel definition. In the panel.cfg of that plane, look for a line that tells: render_3d_window=1.
Change it to render_3d_window=0.
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Re: Port-over

Postby zabreen » Tue Oct 06, 2009 11:45 pm

Hi Daube
Thanks, it worked,however,the 3D VC has a "glazing" glass. Is there a fix for this one??

Thanks
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Re: Port-over

Postby BFMF » Tue Oct 06, 2009 11:46 pm

Is the windshield not transparent?
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Re: Port-over

Postby Daube » Wed Oct 07, 2009 3:59 am

Hi Daube
Thanks, it worked,however,the 3D VC has a "glazing" glass. Is there a fix for this one??

Thanks


You should post a screenshot to show us the problem precisely, it would be faster ;)
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Re: Port-over

Postby zabreen » Wed Oct 07, 2009 10:54 pm

Hello again, this is the "glazing" I was refering to. Any Idea how to resolve this.
Please note 2D is ok, only in 3D do I get this.

Thanks
Image
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Re: Port-over

Postby BFMF » Thu Oct 08, 2009 12:54 am

Windex...? ;D


I have no idea why it looks like that
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Re: Port-over

Postby Daube » Thu Oct 08, 2009 6:33 am

I believe this is a texture that is supposed to give some "consistence" to the canopy window. The problem here is that the texture is not transparent enough.
The solution would be to edit the alpha channel of this texture to make it darker, so that it gets more transparent. You'll have to use DXTBMP.
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Port-over

Postby zabreen » Sat Oct 10, 2009 10:04 am

I tried switching the BMP to DXT but that did not go well  (using bmp2dxt) , not sure how to do it with DXTBmp because of the lack of ability to "batch proccess" . Any idea what to do with ALPHA reversal and what to do with the conversion to DXT ?

Thanx in advance
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Re: Port-over

Postby JoBee » Sat Oct 10, 2009 10:29 am

What plane is this and where did you get it?

regards,
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Port-over

Postby zabreen » Sat Oct 10, 2009 3:08 pm

its an alphasim sea venom for fs9
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Re: Port-over

Postby Daube » Sat Oct 10, 2009 5:26 pm

[quote]I tried switching the BMP to DXT but that did not go well
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Port-over

Postby zabreen » Sat Oct 10, 2009 11:30 pm

Thanks Daube, you were absolutely right, it worked like a charm
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Re: Port-over

Postby zabreen » Mon Oct 12, 2009 12:04 pm

Not sure what's happening now, scenery is flickering haphazardly, in flight flickering is so bad I'd have to exit out of FSX !!! What's happening all of a sudden ??
Please advise
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Re: Port-over

Postby Daube » Mon Oct 12, 2009 4:20 pm

Did you change the configuration of your video card drivers ?
Perhaps it's your hardware overheating, too. I had that just yesterday.
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