by Nick N » Fri Jul 27, 2007 11:47 am
[quote]
FS9, for correct crash detection and aircraft collisions settings =
"Detect Crashes and Damage" CHECKED
"Allow Collisions with other aircraft" = UNCHECKED
and just to be sure they did not mess that up in FSX I changed them both several different ways trying one enabled and the other disabled, both enabled and both disabled.
same results as listed above, except with "Detect Crashes and Damage" unchecked, there was no crash for any structure, tree, etc
so eveyone can stop listing what I did or didint do right
FSX changed how AI and the airport buildings respond to contact, it's a simple as that
and its no fun either. especially if I know when coming into a socked in airport I see a plane on the runway, I dont have to pull up to avoid the crash bar or the penalty of not flying out of the situation.
that is where the mistake was made. The sim should record the penalty of a crash and wihout that threat, why bother pulling up to avoid. If my wheels hit the other plane, then the struts should be damaged and I should have to belly land assuming the damage did not invoke enough to flip the aircraft. Which by the way has happened in FS9 at Heathrow in heavy fog. I clipped an AI with my rear wheel and the strut was damaged like hitting the ground too hard. I made it down in a controlled landing and the plane came to a stop without the crashbar. That is what "As real as it gets" is all about.
There has to be a reward and a penalty. The same as in real flying
The reward is you make it down no matter what the condition of the aircraft
The penalty is you dont walk away if you did not do it right
"As real as it gets" is no longer a true statement other than the statement saying "Thats as real as we are going to give it to you, have fun"
"Any landing you can walk away from is a good landing"
I guess I can walk away from them all now, no matter what plane gets in my way
Last edited by
Nick N on Fri Jul 27, 2007 11:50 am, edited 1 time in total.