FSX & SLI

FSX including FSX Steam version.

Re: FSX & SLI

Postby justpassingthrough » Wed Mar 07, 2007 2:39 pm

[quote]
Its too long didn't fit as a quote!!

But definaly this has made improve my FSx performance in a 150% much better now :D ,I don't know how it did it ,maybe was the AutogenDescriptions.spb file,I don't know,I don't have a double core,neither a 8880 but I can fly with buildings and trees and no visiblwe frames (20-25)in a 747
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Re: FSX & SLI

Postby ATI_7500 » Wed Mar 07, 2007 4:06 pm

I have not found an easy GA traffic installer for FSX yet, but still looking!


Try Markus Brunner's "GA Traffic" for FSX.

It's not on SimV, so search the usual suspects for it.
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Re: FSX & SLI

Postby Nick N » Wed Mar 07, 2007 6:00 pm

I have not found an easy GA traffic installer for FSX yet, but still looking!


Try Markus Brunner's "GA Traffic" for FSX.

It's not on SimV, so search the usual suspects for it.



That does a good GA traffic compiler for FSX but you must first replace the AI GA fleet with aircraft that will not suck the life out of the CPU and VC.

EDIT: I think it also takes over the GA slider level somewhat the way it is designed too. I remember reading something about how you have to watch the amount of GA traffic you enable with it or it can wack you as bad as the default one.


The 8800 cards are suffering from a shader problem too, which I suspected for a while. Apparently Nvidia's approach to the new shaders is the issue. That may be why Black ZR-1 GA and other traffic set up a bit and his water set at 2x and above are killing frames with the 8800 series card. Microsoft has acknowledged the issue with Nv and has also stated the Ati R600 does not suffer the problem and has a much better shader engine approach for DX10

PTaylor
Early tests on ATI hw show their geometry shader unit is much more performant than the GS unit on the NV hw. That could influence our feature plan.




It would also explain why people with the 8800 cards on lower end processors are having such a go at it too. The sim is already too CPU bound as it is and if you add in a shader pipe problem which is where the 8800 cards get a great deal of their punch, the issue is multipled on a weaker FSB and CPU. Miltest is not having any frame loss between 2x and 1x on the water because he is not using the new shader technology in his hardware, the same reason why some report better performance with lesser hardware in the forums even without texture hacks.
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Re: FSX & SLI

Postby Nick N » Wed Mar 07, 2007 6:50 pm

I know john is away for a day or so and when he gets back and sees that snag and those frames I am sure he will be salavating







I'm back.

I see things have perked up!
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Re: FSX & SLI

Postby Nick N » Wed Mar 07, 2007 7:08 pm


I would keep the airline traffic slider at 25% and the GA traffic slider at 20% unless you completely replace the AI traffic by removing (and saving somewhere for later) the traffic.bgl file from the C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\World\Scenery folder, then go here: http://www.world-of-ai.com/packages.php and download the INSTALLER and then ALL the airlines listed. I tried the militery aircaft from there but had problems with the traffic files so their military planes do not work with FSX right now. The files are hosted on AVSIM (hope I did not say a dirty word)

Once all the Airlines zip files are downloaded to a folder (leave them in their zip packages) Use the World of AI installer to install every Airline you downloaded. It will also write a new traffic.bgl for each airline installed. Not all the airlines are listed at W-O-AI, For the rest, go to Project AI and use their installer to finish the job.

From that point you can set the airline traffic slider to 70-90% with almost no frame hit and have the airports busy with airline traffic.


I have not found an easy GA traffic installer for FSX yet, but still looking! I understand Ultimate Traffic is coming out with a version for FSX soo too and this site http://www.ultimatega.com/packages.html has a few GA Jets and props that come with their own traffic .bgl files but unlike WOI, you must install those GA planes and the traffic files manually. If you do use those GA's you can then raise the GA traffic slider higer than 20% and have an entire world of AI with very little frame hit in FSX!


Replacing AI is something I am going to suggest Black ZR-71 do as well as part of tweaking the sim. So far we have left the traffic sliders at a certain level to simulate a traffic load being present but as you have probably noticed, it is a bit lonely in the air and around the airports. Replacing the AI traffic in FSX with a much better set of models will increase performance again, and add to the baron airport world in FSX.


The test flights I posted using the Maul and the 747 are for calibrating it all. With those test flights around the Seattle area one can observe what is happening and then work the autogen numbers, slider, fiber frame percentage and scenery complexity to trim it all out






Those are alternatives however they also do not come without problems too. Not so much performance problems but texture issues going from FS9 to FSX. The light maps can sometimes cause them to appear black from a distance in FSX with the Ultimate GA since they are older. PAI does not seem to have that problem but some of their planes have a tendancy to shimmer a tad. The world of Ai planes are good but they are limited in airline availablity and must be suplemented a bit

Unfortunately no one has developed a complete package for FSX. I also hear Ultimate Traffic is working on it and fixing the small issues they had with frames in FS9 so FSX will not be affected by it. Their aircraft always seemed to work well for me and I liked the interface for editing and compiling.


AI Ardvark is another good place for AI models and paints but I do not think they do not come with an installer or flight plan maker
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Re: FSX & SLI

Postby justpassingthrough » Wed Mar 07, 2007 7:43 pm

I have not found an easy GA traffic installer for FSX yet, but still looking!


Try Markus Brunner's "GA Traffic" for FSX.

It's not on SimV, so search the usual suspects for it.



Thanks! I will look at that and see if I can use it
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Re: FSX & SLI

Postby justpassingthrough » Wed Mar 07, 2007 7:44 pm


I would keep the airline traffic slider at 25% and the GA traffic slider at 20% unless you completely replace the AI traffic by removing (and saving somewhere for later) the traffic.bgl file from the C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\World\Scenery folder, then go here: http://www.world-of-ai.com/packages.php and download the INSTALLER and then ALL the airlines listed. I tried the militery aircaft from there but had problems with the traffic files so their military planes do not work with FSX right now. The files are hosted on AVSIM (hope I did not say a dirty word)

Once all the Airlines zip files are downloaded to a folder (leave them in their zip packages) Use the World of AI installer to install every Airline you downloaded. It will also write a new traffic.bgl for each airline installed. Not all the airlines are listed at W-O-AI, For the rest, go to Project AI and use their installer to finish the job.

From that point you can set the airline traffic slider to 70-90% with almost no frame hit and have the airports busy with airline traffic.


I have not found an easy GA traffic installer for FSX yet, but still looking! I understand Ultimate Traffic is coming out with a version for FSX soo too and this site http://www.ultimatega.com/packages.html has a few GA Jets and props that come with their own traffic .bgl files but unlike WOI, you must install those GA planes and the traffic files manually. If you do use those GA's you can then raise the GA traffic slider higer than 20% and have an entire world of AI with very little frame hit in FSX!


Replacing AI is something I am going to suggest Black ZR-71 do as well as part of tweaking the sim. So far we have left the traffic sliders at a certain level to simulate a traffic load being present but as you have probably noticed, it is a bit lonely in the air and around the airports. Replacing the AI traffic in FSX with a much better set of models will increase performance again, and add to the baron airport world in FSX.


The test flights I posted using the Maul and the 747 are for calibrating it all. With those test flights around the Seattle area one can observe what is happening and then work the autogen numbers, slider, fiber frame percentage and scenery complexity to trim it all out






Those are alternatives however they also do not come without problems too. Not so much performance problems but texture issues going from FS9 to FSX. The light maps can sometimes cause them to appear black from a distance in FSX with the Ultimate GA since they are older. PAI does not seem to have that problem but some of their planes have a tendancy to shimmer a tad. The world of Ai planes are good but they are limited in airline availablity and must be suplemented a bit

Unfortunately no one has developed a complete package for FSX. I also hear Ultimate Traffic is working on it and fixing the small issues they had with frames in FS9 so FSX will not be affected by it. Their aircraft always seemed to work well for me and I liked the interface for editing and compiling.


AI Ardvark is another good place for AI models and paints but I do not think they do not come with an installer or flight plan maker



Yea, its definitely not perfect by any means but its nice to not be alone in the FSX world until a better solution gets released   ;D
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Re: FSX & SLI

Postby Black ZR-1 » Wed Mar 07, 2007 7:59 pm

I know john is away for a day or so and when he gets back and sees that snag and those frames I am sure he will be salavating







I'm back.

I see things have perked up!
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Re: FSX & SLI

Postby justpassingthrough » Wed Mar 07, 2007 8:51 pm

When Directx 10 is officially released and FSX utilizes it and there are other DirectX 10 games on the market, I will upgrade. For now I will work with what I got. A better PSU is probably the only upgrade I'll make right now.



I dont blame you. I got a good deal on the memory and card I upgraded to at the end of last year and I am waiting till this summer before I start looking to shell out any more. I did bite the bullet and picked up a PC Power and Cooling 1KW power supply since mine had to be replaced anyway. I won't have to make another PSU purchase for a very long time (maybe never at my age) and it will work perfect for a big DX10 upgrade later this year. I am holding off on everything else though.
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Re: FSX & SLI

Postby Black ZR-1 » Wed Mar 07, 2007 10:42 pm

When Directx 10 is officially released and FSX utilizes it and there are other DirectX 10 games on the market, I will upgrade. For now I will work with what I got. A better PSU is probably the only upgrade I'll make right now.



I dont blame you. I got a good deal on the memory and card I upgraded to at the end of last year and I am waiting till this summer before I start looking to shell out any more. I did bite the bullet and picked up a PC Power and Cooling 1KW power supply since mine had to be replaced anyway. I won't have to make another PSU purchase for a very long time (maybe never at my age) and it will work perfect for a big DX10 upgrade later this year. I am holding off on everything else though.




But that R600.... Man oh man is that tempting...  :-X
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Re: FSX & SLI

Postby justpassingthrough » Wed Mar 07, 2007 11:55 pm

[quote]




But that R600.... Man oh man is that tempting...
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Re: FSX & SLI

Postby Black ZR-1 » Thu Mar 08, 2007 12:09 am

Neat! I just figured out how to use Coolbits on my 8800!

Open NotePad then copy and paste the following into a text document and then save it with
a "NV Classic CP.reg" file extention. Use the quotes when you save or Notepad will add a
.txt extension onto the file which you do not want.

Windows Registry Editor Version 5.00

; NVIDIA Windows 2000/XP Display Coolbits file
; Copyright (c) NVIDIA Corporation. All rights reserved.

[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global]

[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NvCplApi\Policies]
"SedonaDisable"=dword:00000001
"ContextUIPolicy"=dword:00000001
"TaskbarUIPolicy"=dword:00000001
"CplGroupUIPolicy"=dword:00000001

After saving right click the NV Classic CP.reg file you created to merge it into the registry and
bingo you have the good old Classic (and useable) CP back.


Image

Finally! No more Nview control panel!
Last edited by Black ZR-1 on Thu Mar 08, 2007 12:09 am, edited 1 time in total.
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Re: FSX & SLI

Postby Nick N » Thu Mar 08, 2007 12:30 am

Neat! I just figured out how to use Coolbits on my 8800!

Open NotePad then copy and paste the following into a text document and then save it with
a "NV Classic CP.reg" file extention. Use the quotes when you save or Notepad will add a
.txt extension onto the file which you do not want.

Windows Registry Editor Version 5.00

; NVIDIA Windows 2000/XP Display Coolbits file
; Copyright (c) NVIDIA Corporation. All rights reserved.

[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global]

[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NvCplApi\Policies]
"SedonaDisable"=dword:00000001
"ContextUIPolicy"=dword:00000001
"TaskbarUIPolicy"=dword:00000001
"CplGroupUIPolicy"=dword:00000001

After saving right click the NV Classic CP.reg file you created to merge it into the registry and
bingo you have the good old Classic (and useable) CP back.


Image

Finally! No more Nview control panel!



Nview is only needed if you use multiple monitors. The start key 'nwiz.exe' can be deleted from the startup registry list if Nview is not needed. The new CP can also be turned off (that may not be available with the 8800 drivers) by selecting to use the original control panel

Image

There are a few different versions of coolbits. Some enable more features than others depending on the hardware installed. The program NvTray comes with the full version of coolbits. I use that instead of the Nv control panel for on the fly changes to settings. Clock speed adjustments must be made from the CP (new or old) but NvTray allows quick tray access to the other settings and allows for access to higher D3D and AA functions. I also turn off the Nvidia tray tool since NvTray provides the shortcuts to everything. Its not for everybody. I only use it for fast access so I dont have to keep opening and closing the CP when I am testing settings, tweaks or visuals.
Last edited by Nick N on Thu Mar 08, 2007 12:35 am, edited 1 time in total.
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Re: FSX & SLI

Postby Nick N » Thu Mar 08, 2007 12:32 am

[quote][quote]




But that R600.... Man oh man is that tempting...
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Re: FSX & SLI

Postby Nick N » Thu Mar 08, 2007 1:11 am

Neat! I just figured out how to use Coolbits on my 8800!

Open NotePad then copy and paste the following into a text document and then save it with
a "NV Classic CP.reg" file extention. Use the quotes when you save or Notepad will add a
.txt extension onto the file which you do not want.

Windows Registry Editor Version 5.00

; NVIDIA Windows 2000/XP Display Coolbits file
; Copyright (c) NVIDIA Corporation. All rights reserved.

[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global]

[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NvCplApi\Policies]
"SedonaDisable"=dword:00000001
"ContextUIPolicy"=dword:00000001
"TaskbarUIPolicy"=dword:00000001
"CplGroupUIPolicy"=dword:00000001

After saving right click the NV Classic CP.reg file you created to merge it into the registry and
bingo you have the good old Classic (and useable) CP back.


Image

Finally! No more Nview control panel!



I looked over the Spybots start list you posted. The items that can be deleted are noted here:


Image


Open Spybots and go to the Tools tab at the bottom, then select System Startup

When the list appears, click once on the line to highlight it in BLUE, confirm it with the image I posted and then click the DELETE button at the top. There should be a confirmation box, select yes. There is no return if you delete the wrong line so make sure you verify each one shown before deleting.

Some of it is creative junk which can be re-enabled in the creative settings if you may find something you need again. The rest of the creative junk is just garbage sucking up memory and cycles.

Ms Messenger is still booting in the background, kill it. You can open it manually if you use the program.

That will kill the real player spyware too.

You do not use Ntune for setting anything so its function is essentially useless. Alternately you can uninstall it because you are on manual BIOS settings now anyway. It can be used as a hardware monitor but you have to set it up for that and you have PC Probe you can boot anytime now for checking voltages and temps. You also have CPUz which will verify the system better anyway.

The temp monitor software you installed (PC Probe) is ok to have for checking things from time to time but it is not needed at boot or for protection. We did not raise the vcore high enough to ever be an issue so that can also be shut down at startup. You should be able to locate the 'start with windows' option in the PC Probe software.


I question the NvMedia Center entry. According to what I read it is only needed for one game unless you have TV tuner and other Nv software installed. I did not select that one because I was not sure about it for your system but if you know for sure you do not need it, wack it too. If unsure, leave it.



And one last item you may wish to check.. Control Panel - Administrative Services - Services

Scroll down and see if you find: Creative Service for CDROM Access

If you do, double click it, select STOP, in the drop down, select DISABLED and then under the LOGON Tab, select DISABLED for the hardware profile, Click OK and close

Reboot the computer after all that is done. Once back in Windows run this command in the START - RUN box:

rundll32 advapi32,ProcessIdleTasks

Click OK and give the system about 10-20 seconds to rewrite the boot layout file

That should clear the boot file of all traces of the garbage.

Open O&O Defrag and run a SPACE defrag which will the re-optimize without the deleted boot files and keys. It should not take more than a few minutes to complete.
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