Gets VERRRRY Windy

FSX including FSX Steam version.

Re: Gets VERRRRY Windy

Postby Daube » Sun Oct 29, 2006 6:49 am


..mm...care to explain textured Material and untextured material?............never heard that mentioned before....maybe give me an example of a plane using an untextured Material...........commoner;)


Here is a try:
In the first one, you are using a fully transparent piece of 3D mesh, and over it you display a semi-transparent texture.

In the second one, you are not using any texture, instead you use directly a semi-transparent piece of 3D mesh. This way is less good-looking than the texture, because you can't display any details on the glass (like color variations, for dirty effect).

Default aircrafts in FSX use semi-transparent textures with a technology that your card is not able to display. So you see no texture, just the 3D mesh, which is fully transparent, that is invisible.
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Re: Gets VERRRRY Windy

Postby Daube » Sun Oct 29, 2006 6:51 am

PS: the plane with transparent cockpits in FS98 all use the semi transparent untextured windows (3D mesh is set to semi-transparency).

The mirage F1 from Kirk Olson use a semi transparent texture, which lets you see those strange details on the glass in the older versions.
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Re: Gets VERRRRY Windy

Postby chrisco17 » Sun Oct 29, 2006 7:02 am

[quote]Did you overwrite any file from FS9 into FSX?
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Re: Gets VERRRRY Windy

Postby commoner » Mon Oct 30, 2006 7:13 am

.......OK.....well despite Ashar saying that Microsoft never reply to queries  :P ....I got the following which though it doesn't help with the No Glass issue, at least throws up one or two interesting points, not least that there are significant programming differences between The North American and other versions....mmm.... Also sounds like they have been inundated with requests for help with FSX. Wonder why that is? :-)  Here is the email in it's entirety for anyone interested...........


Hello Derek,

Thank you for contacting Microsoft Online Customer Service.

I apologize for the delay in our response to your issue. Due to an unexpected increase in requests, our response time is longer than usual. I appreciate your patience in this regard.  

I understand that you are experiencing issues with Flight Simulator X. I realize the importance of the issue and will assist you in reaching the appropriate resource.

Unfortunately, I am unable to assist you with your support request.  At this time, our Support Professionals are only trained to troubleshoot issues with North American versions of our products whereas the Support Professionals at the local Microsoft subsidiaries are trained to troubleshoot issues with localized versions of our software.

Derek, from the information you have provided in your message, I found that you are located in United Kingdom. If you have purchased the Microsoft product in United Kingdom, your best resource for support is the Microsoft United Kingdom subsidiary.

There are significant programming differences between North America and localized versions of software. You will be best assisted by the subsidiary that specializes in the version. You can locate contact information for the United Kingdom subsidiary from the following web site:
http://www.microsoft.com/worldwide

I hope your issue gets resolved soon and appreciate your patience in this regard.

Thank you for using Microsoft products and services.

Jaya
Microsoft Online Customer Service Representative

If you have any feedback about your Online Customer Service experience, please e-mail my manager, Abhijit Rao, at managers@microsoft.com
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Re: Gets VERRRRY Windy

Postby Fr. Bill » Mon Oct 30, 2006 10:57 am


..mm...care to explain textured Material and untextured material?............never heard that mentioned before....maybe give me an example of a plane using an untextured Material...........commoner;)


That would be difficult...

The term "Material" refers to the collection of textures and properties applied to any part within the modeling program, such as Max or GMax.

Every "part" in the modeling program must have a Material applied to it prior to exporting as an FS model.

Each Material has a list of properties, such as Specular Color, Diffuse Color, Ambient Color, Gloss, Opacity, Self-Illumination, etc.

Each Material may also have specific textures assigned to override the basic property values, such as:

Diffuse Color = fuselage_t.bmp
Specular Color = fuselage_t.bmp
Self-Illumination = fuselage_t_L.bmp

etc.

In FS9, a part could be exported using only the Material's Properties, and it would display in the sim.
Last edited by Fr. Bill on Mon Oct 30, 2006 11:03 am, edited 1 time in total.
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Re: Gets VERRRRY Windy

Postby commoner » Mon Oct 30, 2006 12:12 pm

...mmm...thanks for all that .......doesn't really mean much to my old braincells but thanks for trying...........commoner ;)
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Re: Gets VERRRRY Windy

Postby chrisco17 » Tue Oct 31, 2006 1:13 pm

I think it is safe to assume that it is definately a video card issue.
Thank you all for your help.
(P.S. this my first multi-page post  8) )
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