What could have been better in FS2004

Forum dedicated to Microsoft FS2004 - "A Century of Flight".

What could have been better in FS2004. Defult only no add on

More detailed Scenery
More detailed aircrafts
More detailed Airports
More powerful Planes
Real Airline paints such as Delta,United air
A More interactive Air traffic control system
More buildings and roads
Better overall detailed objects
 
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What could have been better in FS2004

Postby Pc-Shark » Tue Apr 27, 2004 12:58 am

I think that the default scenery for fs2004 was not much to look at. All though Fs2004 is a exellent game there could have been improvments by the designer of the game
Last edited by Pc-Shark on Tue Apr 27, 2004 6:08 am, edited 1 time in total.
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Re: What could have been better in FS2004

Postby Pc-Shark » Wed Apr 28, 2004 4:59 am

[quote]I think that the default scenery for fs2004 was not much to look at. All though Fs2004 is a exellent game there could have been improvments by the designer of the game
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Re: What could have been better in FS2004

Postby Pc-Shark » Thu Apr 29, 2004 1:43 pm




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Re: What could have been better in FS2004

Postby Pc-Shark » Thu May 06, 2004 9:54 pm

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Re: What could have been better in FS2004

Postby walt_stout » Thu May 06, 2004 11:50 pm

For one thing, I would like to see opening/closing hangar doors, particularly in my home airport 1S0.  Here in the NW I don't like to leave my flying machines outside.
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Re: What could have been better in FS2004

Postby Gary R. » Sat May 08, 2004 7:46 am

Number 1 thing that could be better: The introduction of a blade element based flight modeling system ala X-plane.

Number 2: MS already had many other companies backing (garmin, bendix-king etc) How difficult would have it been for them to secure some real world airline's co-operations and dumped the ficticious default airlines?  Would be nice to see AA/United/Southwest or whatever instead of Soar, Orbit, and World Travel.

Number 3:  At the very minimum the airliners should have been equipped with at least a LNAV capable FMC.
It shouldn't be difficult to do.   Afterall, various INS gauges are out there which allow LNAV using geo co-ordinates.  It should'nt be difficult to develope a simple FMC that works the same way which would asscociate ICAO identifiers with their geo co-ordinates to work the same way a simple INS does(ie: concorde experience, default RFP etc.)
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Re: What could have been better in FS2004

Postby 14bis » Sat May 08, 2004 8:34 pm

shaking camera when you land or in bad weather when you're inside the plane...and shadows from clouds on the outside of the plane...
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Re: What could have been better in FS2004

Postby Roberto » Sun May 09, 2004 7:38 am

- Aircraft characteristics: Aircraft engines in FS are abt 3 times stronger than those in relity. When taking off You get to 300kts at a 2oooft/min climb rate within seconds (totaly unrealistic;
The way that engines start up, you shouldn't (barely) hear the engines (only when you poar the coals on at takeoff).

- The panels are pathetic (the cessna panels are OK!)

- Scenery is OK for me!

- The IN FLIGHT flight planner shouldn't stop the simulator but the plane should keep flying as you set up the flight-plan, maybe in GPS gauge.

- Even if you do have real airline textures for planes most of them will be replaced anyway by simmers around the world. I for surely won't have them in mine!
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