2009 707 Gauge Error in FSX

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Re: 2009 707 Gauge Error in FSX

Postby ShaneG_old » Sat Feb 28, 2009 8:14 am

I must have, that's good news indeed! :) I was starting to feel discouraged. ;D

I will have to go back through it some more then. ;)
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Re: 2009 707 Gauge Error in FSX

Postby Hagar » Sat Feb 28, 2009 8:18 am

I must have, that's good news indeed! :) I was starting to feel discouraged. ;D

I will have to go back through it some more then. ;)

I admire your perseverance. Most people would have given up long ago. I've come to the conclusion that we're wasting our time unless the problem with those VC gauges can be fixed.

I ran a check on missing gauges from the main panel & VC. There are more than I thought.
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Re: 2009 707 Gauge Error in FSX

Postby ShaneG_old » Sat Feb 28, 2009 8:26 am

I must have, that's good news indeed! :) I was starting to feel discouraged. ;D

I will have to go back through it some more then. ;)

I admire your perseverance. Most people would have given up long ago. I've come to the conclusion that we're wasting our time unless the problem with those VC gauges can be fixed.

I ran a check on missing gauges from the main panel & VC. There are more than I thought.



I hate leaving a problem unsolved once I've thrown my hat into the ring. ;)  And it would be nice to get this one working as it is a rather nice package. If  Guzman and Alrot teamed up with this, they could put out one hell of an impressive package. Not that Alrot's isn't already a very impressive plane. I just think Alrot could improve this one alot in the VC department. :) The exterior models are very close to each other.

This is one of those instances where I wish I could just drop a whole new VC into these things. ;D
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Re: 2009 707 Gauge Error in FSX

Postby Hagar » Sat Feb 28, 2009 8:31 am

This is one of those instances where I wish I could just drop a whole new VC into these things. ;D

If it had a proper FSX model & the author did not protect it you could do exactly that. It's possible to swap VCs in the FSX defaults. Unfortunately a lot of the freeware developers seem to object to other people interfering with their work in this way.
Last edited by Hagar on Sat Feb 28, 2009 8:32 am, edited 1 time in total.
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Re: 2009 707 Gauge Error in FSX

Postby ShaneG_old » Sat Feb 28, 2009 8:43 am

Understandably so. I know it would upset me if my hard work was ripped off and used for something else without permission at least.

But on the other hand, planes like this one make the situation a little frustrating, and a simple fix job like swapping VCs would save a lot of time and hassle.

My advice to the OP is just stick with Alrots 707. ;)

By the time this gauge problem got sorted out, it wouldn't be the same plane anymore. :-/
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Re: 2009 707 Gauge Error in FSX

Postby dave3cu » Sat Feb 28, 2009 9:01 am

Shane, Hager, though it may no longer matter..   :)

For the 'missing engines gauges' in the engine gauge pop-up (shift+6?).....it's an omission in the gauge= lines for the concorde gauges.

Compare the lines from the 2d or VC banel and you'll see the lines in the pop up are missing a comma before the final digit.

I agree with Shane that most of the pop ups could/should be scrapped. All functions are available in the 2D or VC plus the radio and overhead pop ups (plus the GPS for modern convenience).

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Last edited by dave3cu on Sat Feb 28, 2009 9:28 am, edited 1 time in total.
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Re: 2009 707 Gauge Error in FSX

Postby Hagar » Sat Feb 28, 2009 9:04 am

Understandably so. I know it would upset me if my hard work was ripped off and used for something else without permission at least.

But on the other hand, planes like this one make the situation a little frustrating, and a simple fix job like swapping VCs would save a lot of time and hassle.

I'm not sure I understand the objections. It's not a question of ripping anything off. FSX aircraft have 2 MDL files, one for the exterior model & the other for the VC. I saw the exciting possibilities of this soon after first trying the FSX Demo but it didn't work out in the way I expected. It would make the job of creating aircraft for FSX so much easier. Some people are better at the exterior model & others specialise in the VC. I can't see the harm if the files were posted separately, similar to 2D panels, repaints & other improvements.
Last edited by Hagar on Sat Feb 28, 2009 9:16 am, edited 1 time in total.
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Re: 2009 707 Gauge Error in FSX

Postby Hagar » Sat Feb 28, 2009 9:19 am

Shane, Hager,

For the 'missing engines gauges' in the engine gauge pop-up (shift+6?).....it's an omission in the gauge= lines for the concorde gauges.

Compare the lines from the 2d or VC banel and you'll see the lines in the pop up are missing a comma before the final digit.

Dave

Thanks Dave. I wonder why CfgEdit didn't pick that up.
Last edited by Hagar on Sat Feb 28, 2009 9:20 am, edited 1 time in total.
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Re: 2009 707 Gauge Error in FSX

Postby ShaneG_old » Sat Feb 28, 2009 9:24 am

No objections, I was just acknowledging why some protect their work. ;)

If this were an FSX model, I'd swap for the 747 VC in a heartbeat and be done with it. ;D

It would be so much nicer if more people released them in the manner you suggested.


To Dave: Good eye! Going to give that a try. :)
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Re: 2009 707 Gauge Error in FSX

Postby Hagar » Sat Feb 28, 2009 9:42 am

No objections, I was just acknowledging why some protect their work. ;)

I wasn't inferring that you had objections.

If this were an FSX model, I'd swap for the 747 VC in a heartbeat and be done with it. ;D

Unfortunately that would not be possible with most 3rd party aircraft. I believe that most FSX 'designers' (for want of a better word) code their files to prevent it. That's what I was talking about.
Last edited by Hagar on Sat Feb 28, 2009 9:46 am, edited 1 time in total.
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Re: 2009 707 Gauge Error in FSX

Postby dave3cu » Sat Feb 28, 2009 9:42 am

Hager,

It appears the last digit is an 'extra' digit (5th place holder) used by the Concorde gauge to identify the engine number. With the comma missing Gfgedit would see it a the normal 4th place (Y size).

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Re: 2009 707 Gauge Error in FSX

Postby Hagar » Sat Feb 28, 2009 9:45 am

Hager,

It appears the last digit is an 'extra' digit (5th place holder) used by the Concorde gauge to identify the engine number. With the comma missing Gfgedit would see it a the normal 4th place (Y size).

Dave

I understand that Dave. I manually modified the CFG accordingly & it now works fine. [smiley=thumbsup.gif]
Last edited by Hagar on Sat Feb 28, 2009 12:25 pm, edited 1 time in total.
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Re: 2009 707 Gauge Error in FSX

Postby ShaneG_old » Sat Feb 28, 2009 9:45 am

That makes sense. :) I misread your post about the objections, makes sense to me now that I take it in a different context, I think you were referring to the creators objecting, correct?


Dave's point got the engine popup panel looking much better, but as you said, there are still many gauges missing.
Last edited by ShaneG_old on Sat Feb 28, 2009 9:45 am, edited 1 time in total.
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Re: 2009 707 Gauge Error in FSX

Postby Hagar » Sat Feb 28, 2009 9:50 am

That makes sense. :) I misread your post about the objections, makes sense to me now that I take it in a different context, I think you were referring to the creators objecting, correct?

Indeed. With certain exceptions I think this is a misguided & short-sighted attitude.
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Re: 2009 707 Gauge Error in FSX

Postby Fr. Bill » Sat Feb 28, 2009 12:45 pm

[quote]That does help!
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