I think I am missing something when it comes to night textures using FSDSv2. Briefly, I created a hanger in FSDS and applied textures (day) and created a macro from this model and used FSSC to place it and it turns up fine.So now I want to have different textures for the night. I altered the original (day) texture and added '_lm' to the file name. I added this texture to the texture list and marked it night. But how do I tell FSDS to use this only at night and apply it to the surfaces of the model without overwriting the day textures??
I am sure this is real basic but I am stuck, Any help really appreciated.





