Dark textures in FS9

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Dark textures in FS9

Postby JakesF14 » Mon Oct 26, 2009 7:52 am

Ok, I've exported the model to FS9, and all the textures show up correctly, but dark. like they are all in the shadows.

see the following pic

http://www.simviation.com/yabbuploads/PROBLEM01.jpg
Last edited by JakesF14 on Mon Oct 26, 2009 7:54 am, edited 1 time in total.
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Re: Dark textures in FS9

Postby Alejandro Rhodes » Mon Oct 26, 2009 8:23 am

that's a well known small little issue ,select tools then follow like this to reset X form (Save you work as it being doing first before to proceed this!)

     Image

Cheers

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Re: Dark textures in FS9

Postby JakesF14 » Mon Oct 26, 2009 9:22 am

Thanx Alex, I did the changes you suggested, but still with no luck
Last edited by JakesF14 on Mon Oct 26, 2009 9:23 am, edited 1 time in total.
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Re: Dark textures in FS9

Postby Alejandro Rhodes » Mon Oct 26, 2009 12:34 pm

That easier then  :) must be something with the alpha channel
in few words a texture issue  ;)

remember you always(for FS9-SDK) have to any shine alpha bmp create a light map other wise you will see at night transparency issue it can be a 256x256 0,0,0 map
I don't know what are you working with If with FS9-SDK or FSX-SDK but the light map are just for FS9-SDK.
good luck on that.. ;) 
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Re: Dark textures in FS9

Postby JoBee » Mon Oct 26, 2009 1:17 pm



remember you always(for FS9-SDK) have to any shine alpha bmp create a light map other wise you will see at night transparency issue it can be a 256x256 0,0,0 map

All due respect, if this is true why don't some of the default aircraft have lightmaps?

Just curious,
Joe
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Re: Dark textures in FS9

Postby JakesF14 » Mon Oct 26, 2009 3:57 pm

Damn, I completely forgot about the alpha channel! It is white at the moment....no wonder! About night light textures,isnt it just because some models doesnt have lights modelled within,therefore the night light textures?  Thanx Alex for the help!
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Re: Dark textures in FS9

Postby garryrussell » Mon Oct 26, 2009 4:36 pm

My Models are for FS 9 do not have night maps and are not transparent of a night. :-/

At least not at the moment and the full livery is here in the dark. :)

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Re: Dark textures in FS9

Postby JoBee » Mon Oct 26, 2009 5:04 pm

Lightmaps accomplish a couple things.

One being logo lights and wing lights.

Another is to give the appearance of pax windows lit up at night to planes that don't have them.

The default Boeings, AI, a lot of tubeliners have pax windows painted on as opposed to having windows cut in the side. This method cuts down on a ton of polys that would be required to model all those holes in the fuselage, and then you would have to model an interior.

They are a useful tool, but not required at all.

regards,
Joe

[edit]My apologies to the OP for wandering off thread.[/edit]
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Re: Dark textures in FS9

Postby JakesF14 » Tue Oct 27, 2009 1:40 am

Ok, I've updated the Alpha channel, but still problems. See the following screenshots? Maybe someone see something not in place?

This is a shot when selecting the aircraft. The texture show bright and normal

Image

This is a shot when the aircraft is selected. See the difference from the first shot? the aircraft also appear this dark in gameplay.

Image

This is the texture settings in DXTBMP.

Image


and here is the texture settings in Gmax

Image

[edit]I've even detached and removed ALL the textures, and still the same. Also I,ve attached some standard textures from Gmax just to experiment, and still no luck :-([/edit]
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Re: Dark textures in FS9

Postby garryrussell » Tue Oct 27, 2009 4:05 am

Are you are using 16bit???

Make your bitmaps extentend 32 bit 888-8 and try that

You possibly don't need DXT3 unless you have a struggling system.

I don't use DXT3 for main maps

It looks like you might be making DXT3 off of 16 bit from the heading on the window. :-/

Garry
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Re: Dark textures in FS9

Postby JakesF14 » Tue Oct 27, 2009 4:16 am

Are you are using 16bit???

Make your bitmaps extentend 32 bit 888-8 and try that

You possibly don't need DXT3 unless you have a struggling system.

I don't use DXT3 for main maps

It looks like you might be making DXT3 off of 16 bit from the heading on the window. :-/
Garry




thank you, I already tried the 32 bit 888-8, but then the textures doesn't even show. I also removed ALL the textures in Gmax and expport again, and still the same problem. maybe a FS9 problem??
Last edited by JakesF14 on Tue Oct 27, 2009 4:17 am, edited 1 time in total.
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Re: Dark textures in FS9

Postby garryrussell » Tue Oct 27, 2009 5:18 am

Have you saved as a 24 bit in the paint programme before calling it into Gmax.

Afterward call it up in DXT.BMP add the alpha and save as Extended 32 bit 888-8.

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Re: Dark textures in FS9

Postby JakesF14 » Tue Oct 27, 2009 5:38 am

Have you saved as a 24 bit in the paint programme before calling it into Gmax.

Afterward call it up in DXT.BMP add the alpha and save as Extended 32 bit 888-8.

Garry


Yes I did. maybe it could be my FS9? it is running on Vista.

the model can be downloaded HERE
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Re: Dark textures in FS9

Postby garryrussell » Tue Oct 27, 2009 6:06 am

Just tried it in FS9 and it's fine

Well a bit blurred but it's not at all dark........normal brightness. :)

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Re: Dark textures in FS9

Postby JakesF14 » Tue Oct 27, 2009 6:32 am

Just tried it in FS9 and it's fine

Well a bit blurred but it's not at all dark........normal brightness. :)

Garry


Cool! thanx, will search for an update for my FS9 then! Appreciate all the help and advice really!
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