remember you always(for FS9-SDK) have to any shine alpha bmp create a light map other wise you will see at night transparency issue it can be a 256x256 0,0,0 map
Are you are using 16bit???
Make your bitmaps extentend 32 bit 888-8 and try that
You possibly don't need DXT3 unless you have a struggling system.
I don't use DXT3 for main maps
It looks like you might be making DXT3 off of 16 bit from the heading on the window. :-/
Garry
Have you saved as a 24 bit in the paint programme before calling it into Gmax.
Afterward call it up in DXT.BMP add the alpha and save as Extended 32 bit 888-8.
Garry
Just tried it in FS9 and it's fine
Well a bit blurred but it's not at all dark........normal brightness.
Garry
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