Super Sabre WIP

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Re: Super Sabre WIP

Postby Dornep » Wed Dec 05, 2007 6:25 am

It's going to be for both FS9 and FSX eventually, but the FS9 version will be released first.

I also have some GREAT news! I got the keyframed animations working, so now the panda exporter and makemdl are working perfectly. I can now finish the model in Max, as I wasn't looking forward to using Gmax, thats also a relief.

As soon as I get the animation redone I will have some screen shots for you guys.
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Re: Super Sabre WIP

Postby Fr. Bill » Wed Dec 05, 2007 3:11 pm

I'm not sure if it's because I animated the model, and then scaled it down to the correct size or what...


That is indeed where the Scaling error crept in.

For the sake of preventing future aggravation with new projects, here's a Tip:

If you simply must (re)scale a model in either Max or GMax,
1. Select All parts, then add an X-Form modifier to the stack.
2. Select the X-Form modifier's "Gizmo"
3. Use the Uniform Scale to (re)scale the "Gizmo" to the final size needed.

After (re)scaling, you may then Collapse All to E-Mesh or E-Poly as desired and continue working.
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Re: Super Sabre WIP

Postby Dornep » Thu Dec 06, 2007 6:46 pm

Thanks for the tip Bill, I will remember that one.

I'm actually excited about this plane, it's so nice to be able to make a change in Max and not have to worry about it hanging up in the export process anymore.

Now that I've gotten that part figured out it's time to get down to business. Expect to see some major progress by the end of this weekend.

Some shots in FS9..

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Re: Super Sabre WIP

Postby mrjake2002 » Fri Dec 07, 2007 4:35 pm

Excellent!!!  :o

Looking forward to its release.  :)
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Re: Super Sabre WIP

Postby Dornep » Sun Dec 09, 2007 1:58 am

A little update on the unwrap process.. It's almost 2:00AM so thats all for tonight...err morning.  :D

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PS. Is it better performance wise to have two large textures or many smaller ones?
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Re: Super Sabre WIP

Postby Travis » Sun Dec 09, 2007 2:49 am

For performance, you want very few texture files.  Two is excellent, since FS loads one texture at a time.  More textures = more loading time when switching views.
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Re: Super Sabre WIP

Postby Alphajet_Enthusiast » Sun Dec 09, 2007 7:02 am

Looking awesome!
Looks like you got many of the hardest parts
behind you. When I took a shot at modelling
it was the texturing that I couldn't get my
head around... You're doing a great job and
it looks amazing.
Considering the quality of you work, I'm sure
you'll have a LOT of requests once you're
done with this beauty...  :)
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Re: Super Sabre WIP

Postby Dornep » Sun Dec 09, 2007 12:39 pm

For performance, you want very few texture files.  Two is excellent, since FS loads one texture at a time.  More textures = more loading time when switching views.


Thats good news. I have the fuselage on one texture and the wings on another texture. Would two 2048x2048 textures be overkill?

Some more progress on the fuselage.
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Last edited by Dornep on Sun Dec 09, 2007 5:04 pm, edited 1 time in total.
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Re: Super Sabre WIP

Postby Isak922 » Sun Dec 09, 2007 11:17 pm

Amazing!

I've always hoped for an excellent F-100!

Always liked the bird!

Can't wait for her, and keep up the great work!
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Re: Super Sabre WIP

Postby Jayhawk Jake » Mon Dec 10, 2007 10:02 am

WOWZERS!  That looks AMAZING!  Can't wait to fly it!
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Re: Super Sabre WIP

Postby Sakura » Mon Dec 10, 2007 4:39 pm

Where's that drooling smiley?
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Re: Super Sabre WIP

Postby Dornep » Tue Dec 11, 2007 12:30 pm

I'm glad you guys like it, I hope to keep the quality as high as I can. My knowledge of XML is non-existent at the moment, but I have been doing my home work over at FFDS.. So if I can get my head around it maybe I can bring a nice bird to the community.

I have been plugging away at the little things for the last two days (I took a weeks vacation from work ;D). I've unwrapped and animated the afterburner petals, unwrapped all the gear doors, windscreen, droptanks, and pylons. I still have to add the fuel probe and drag chute, but those can be done last minute. Next up is the landing gear...

A few updated renders
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Last edited by Dornep on Tue Dec 11, 2007 1:53 pm, edited 1 time in total.
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Re: Super Sabre WIP

Postby mrjake2002 » Tue Dec 11, 2007 4:23 pm

Looks excellent!  [smiley=thumbsup.gif]
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Re: Super Sabre WIP

Postby Tweek » Tue Dec 11, 2007 6:10 pm

Thats good news. I have the fuselage on one texture and the wings on another texture. Would two 2048x2048 textures be overkill?


It might be for the in game bitmaps, but there's no harm in painting at that size and then downsizing the bitmaps afterwards. That way you can cram as much detail as you like into it, and effectively get more detail out of the smaller (ideally 1024) bitmaps.

Looking very nice, by the way!
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Re: Super Sabre WIP

Postby EGNX » Thu Dec 13, 2007 1:18 pm

Wow! looking great!

Read my sig and contact me if you want some help on the textures!  :)
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