help: alpha channel  =  transp. not reflection?

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help: alpha channel  =  transp. not reflection?

Postby Tsakali » Tue Sep 05, 2006 6:21 pm

so I am trying to create the textures for the YB-60 someone is working on but I found out that his wing texture instead of taking the alpha channel information for reflection/shininess it translates it to transparency so now I have translusent wings lol. As I understand it, the problem is on the 3d model and its material settings respectively.
Last edited by Tsakali on Tue Sep 05, 2006 6:24 pm, edited 1 time in total.
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Re: help: alpha channel

Postby alrot » Tue Sep 05, 2006 7:15 pm

hi Tsakali


In the case your working with Gmax or 3d studio max...
Locate and download the freeware program called DXTBmp.exe.
Last edited by alrot on Tue Sep 05, 2006 7:24 pm, edited 1 time in total.
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Re: help: alpha channel  =  transp. not reflection

Postby Tsakali » Tue Sep 05, 2006 8:22 pm

thanx for the detailed information, it will take me a while to report the outcome since I need to communicate thi to the modeler

thanx again :)
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Re: help: alpha channel

Postby JonMich » Tue Sep 05, 2006 9:38 pm

Also, you need to make sure that the reflection level in gmax also has a map as well as the diffuse color.

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I know that when I had just the diffuse and no reflection maped, the alpha just made the aircraft transperent. :)
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Re: help: alpha channel  =  transp. not reflection

Postby Firestriker » Tue Sep 05, 2006 10:14 pm

One might try reading the MakeMDL.doc, GMax Materials.doc, and the gmaxAircraftCreation.doc that come with the sdk and gamepack. It tells you what you REALLY need to know.

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Last edited by Firestriker on Tue Sep 05, 2006 10:17 pm, edited 1 time in total.
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