so I am trying to create the textures for the YB-60 someone is working on but I found out that his wing texture instead of taking the alpha channel information for reflection/shininess it translates it to transparency so now I have translusent wings lol. As I understand it, the problem is on the 3d model and its material settings respectively.
Last edited by Tsakali on Tue Sep 05, 2006 6:24 pm, edited 1 time in total.
One might try reading the MakeMDL.doc, GMax Materials.doc, and the gmaxAircraftCreation.doc that come with the sdk and gamepack. It tells you what you REALLY need to know.
Lou
Last edited by Firestriker on Tue Sep 05, 2006 10:17 pm, edited 1 time in total.