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by Merlin66 » Thu Apr 29, 2004 10:50 pm
Not sure what I've done wrong. When I try to get a "reflective" texture it shows up as transparent under CFS2.
I created the model under FSDS2.24, nominated the 16bit texture as reflective ( ,R) ran it through DTXBmp to create an Alpha ( grey @ 180) then saved as a DXT3 with alpha.
Any ideas??????
BTW how DO I attach an image to a post like this????
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by Firestriker » Thu Apr 29, 2004 11:08 pm
I don't believe CFS2 supports reflective texture, but CFS3 does.
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by pete » Fri Apr 30, 2004 10:55 am
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