Sabre Flight

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Sabre Flight

Postby SkyHawk00 » Mon Jan 02, 2012 12:29 pm

Took the old bird out for a flight through the Rockies

Image

If anyone has any ideas about how to smooth out the mountains, I would love to know.
Both praise and criticism are welcome
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Re: Sabre Flight

Postby CHUCK79 » Mon Jan 02, 2012 1:00 pm

Nice lookin' Sabre 8-)

You could install a terrain mesh to make the topography more realistiuc .......I'm not sure what area you're flying in, but here's a link to the mesh downloads:

http://simviation.com/1/browse-Terrain+Mesh-64-3

And there's this:

http://simviation.com/1/search?submit=1 ... &x=11&y=12


I've never used it, but it appears to make the default mountains look quite a bit better.
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Re: Sabre Flight

Postby SkyHawk00 » Mon Jan 02, 2012 1:09 pm

Thanks Chuck, I'll try your advice ;)
I got the sabre here, I'm not sure where I'll have to take a look back to find out.
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Re: Sabre Flight

Postby SkyHawk00 » Mon Jan 02, 2012 2:44 pm

Here is the link to the sabre package, it has about 20 textures and 2 versions ;D ;D ;D
http://simviation.com/1/search?submit=1 ... b&x=9&y=19
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Re: Sabre Flight

Postby Flying Trucker » Mon Jan 02, 2012 7:10 pm

Nice...very nice... :)
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Re: Sabre Flight

Postby Daube » Fri Jan 06, 2012 5:48 pm

SkyHawk00, I've just seen this screenshot and then I saw your Hawaii tour screens.
I believe that the not-smooth mountain shapes are linked to your "mesh complexity" setting in the advanced graphic settings.

There are two interesting settings in fact, not to be confused:

- terrain mesh resolution: this defines the maximum mesh resolution that can be drawed. This resolution is given in meters. In FSX, unless you install OrbX sceneries, it's just good to set the resolution to 10 or 19 meters. In Hawaii for example, there is a very good freeware mesh that is in 10 meters resolution.

- terrain mesh complexity: this defines how "complex" should the terrain shapes be. If you set that to a very low percentage, then the shapes get extremely simples, and you get this "pyramid effect", where the mountains are made of straight lines, ugly geometric shapes, just like they were in the very first Combat Flight Simulator. But if you set it to a high level, then FSX will use much more polygons to build the mountains, to smooth the angles, leading to much more realistic shapes.

In your case, you might want to increase the mesh complexity.
Carefull though, make your tests and take your time. Increasing the mesh resolution and complexity will:
- give more work to your CPU cores to build the terrain
- take (much) more time to load the flight.
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