****Project Porsche****

Flight Simulation Screenshots displaying your Flight Simulation Experience. MSFS, FSX, Prepar3D, XPlane and other Flight Simulators. Focus is your Flight Simulator Experience. Please upload to Simviation (Button at top right)

****Project Porsche****

Postby Katahu » Mon Dec 15, 2003 11:45 pm

I have just uploaded the completed package of Project Mercedes so that it can be posted tomorrow on the 16th.

Just today, I have started a new project.

*Project Porsche*

It is the Gmax-construction of the Porsche 911 GT2. It will include the same features [and more] as the last project.

Here is a screenshot so that you can see clearly how it looks like:

Image

It will also be made using the "Spline" method. With this tool, I am able to make curves that are considered impossible for "boxes" and "cylinders".

I will not predict on the release date until the time is right.

Since I am leaving for the USAF in one and a half months [don't ask], it will possibly take another year for me to complete it. Sorry. :(

Project Mercedes was just a step forward in learning how to do "Extreme Modeling" with Gmax. So, Project Porsche will be the next big step forward.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: ****Project Porsche****

Postby swanny338 » Tue Dec 16, 2003 8:09 am

awesome, i cant wait for that
Still have a nice PC but I just switched to a hella nice mac
swanny338
Major
Major
 
Posts: 1056
Joined: Mon Feb 04, 2002 8:09 pm
Location: Houston, Texas

Re: ****Project Porsche****

Postby ATI_7500 » Tue Dec 16, 2003 8:15 am

sweeeeeeeeeeeeeeet!  :o ;D
ATI_7500
 

Re: ****Project Porsche****

Postby SaVas » Tue Dec 16, 2003 8:16 am

One word...

Drool
My life is like the movie Office Space
User avatar
SaVas
Major
Major
 
Posts: 2534
Joined: Thu Sep 04, 2003 11:58 am
Location: St. Louis, MO

Re: ****Project Porsche****

Postby Ambassador » Tue Dec 16, 2003 8:58 am

Since I am leaving for the USAF in one and a half months [don't ask], it will possibly take another year for me to complete it. Sorry. :(


I will ask.  Why are you leaving for the USAF? ;D
Ambassador
 

Re: ****Project Porsche****

Postby Mike Thurman » Wed Dec 17, 2003 7:11 am

Becuase he'd probably rather be in the USAF than the RAF........... :P
User avatar
Mike Thurman
Major
Major
 
Posts: 1042
Joined: Sun Sep 07, 2003 11:15 am
Location: Umm, underwater

Re: ****Project Porsche****

Postby d0mokun » Wed Dec 17, 2003 7:56 am

Becuase he'd probably rather be in the USAF than the RAF........... :P


he might make cars for flightsim but he aint that weird!  ;) ;D
Regards,
Dano

Daniel Dunn
StudioTwentyOne design team

Formerly known as Moomin_dan ...
User avatar
d0mokun
Major
Major
 
Posts: 1145
Joined: Sat Aug 10, 2002 12:24 pm
Location: Staffs, UK

Re: ****Project Porsche****

Postby Katahu » Wed Dec 17, 2003 11:41 am

Well, I'm going to the USAF because it was the only place that gives the best deal for college.

I tried going to Embry-Riddle Aeronautical University in Daytona, Florida. But I found out it was expensive as h377. $35,000 for the first year and that's just for the aircraft flight training.

Financial aid can't cover that and I don't trust those so-called "loans".

I then tried going to Miami Dade Community College in Kendall Campus and in Homestead Campus. But those people are complicated as h377. I mean, I had to make more appointments and do more tests than I ever did in my life time. Not only that, I had to find a job to pay for the costs. Not to mention $35,000 more for the 2 years of flight training in Kendall-Tamiami Executive Airport. Yes, there is also a Miami-Dade in that airport too. ;D

Many college and university students will surely call this "academic suicide". :-[

From here on, all I can say is this: Joining the USAF was my last resort.

My mom got hyped up and pissed after hearing me say "Mom, I wanna go to the USAF now." ;D

he might make cars for flightsim but he aint that weird!


Anyways, You're right.

I may be weird for being the first extreme modeler of cars for FS9, but I am not that weird. ;D

I have some updated pics of the Porsche. I'll post those ASAP.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: ****Project Porsche****

Postby Katahu » Wed Dec 17, 2003 11:53 am

Here they are.

This is how it looks like right now.

Image

And this is how it looks like with the polygons visible. You can imagine the poly count.

Image

What do you think? ;D
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: ****Project Porsche****

Postby d0mokun » Wed Dec 17, 2003 12:14 pm

lol now thats looking good.

btw, not a newbie but even so- i see on the pic you have like the 3 views on polys on the 3d view: is this how you are modelling? could you explain it a little please. usually i just use the diagram as a window background.. out of proportion and all that.
dano.  ???
Regards,
Dano

Daniel Dunn
StudioTwentyOne design team

Formerly known as Moomin_dan ...
User avatar
d0mokun
Major
Major
 
Posts: 1145
Joined: Sat Aug 10, 2002 12:24 pm
Location: Staffs, UK

Re: ****Project Porsche****

Postby ATI_7500 » Wed Dec 17, 2003 12:19 pm

greeeeeeeeeeeeeeeeeeat! :o
ATI_7500
 

Re: ****Project Porsche****

Postby Katahu » Wed Dec 17, 2003 3:58 pm

Go to:

www.onnovanbraam.com

Go to where it says "Tutorials" at the top. Then click on "Blueprint Setup".

From here, you should see complete instructions on how to setup the 3-view images.

Note:

All tutorials on the website refers to 3Ds Max. Since 3Ds Max is the big brother of Gmax, there should be no problem for understanding the tools being used. Just remember that 3Ds Max has more features than Gmax.

The hardest part about making the Mercedes on my last project was the "front bumper" and "grill" of the car.

For Project Porsche, it's going to be a whole lot harder for me on the front due to the instense curves that exist on the front.

Thanks to my prior experience for the Mercedes, the Porsche should be no problem.

This project will have more features than the Mercedes.

It will have everything that the Mercedes has plus:

1. Adjustable Mirrors
2. Adjustable Seats
3. Animated cd player
4. Night-Time effects
5. New rim variations
6. Improved texture files for those who want to repaint
7. New driver with textures

You know what. I think it will be real great if someone here is willing to make a scenery for add-on cars. You know, so that many can race online in FS.

It will be even better if we had a nice long highway for the more serious races.

After I'm done with the Porsche, I'm a also planning on making a F1 [Formula One] racer. Just name it.

However, you all know how much patience it's going to take to finish this.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: ****Project Porsche****

Postby Katahu » Wed Dec 17, 2003 4:30 pm

This is from the onnovanbraam website.

My god, I wish my cars looked like that. ;D

http://www.onnovanbraam.com/index.php?m ... id=porsche

How does this guy do it?
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: ****Project Porsche****

Postby d0mokun » Wed Dec 17, 2003 5:59 pm

lol Kat, nice Porsche.

thanks for the link also.

i think, tbh, that guy basically uses Renders to make the cars look a lot better. if you took your model into 3ds max and rendered it with the right stuff you could also get it looking like that.

used to do a bit of work with 3ds.. that was with Halflife though.
dano  ;D
Regards,
Dano

Daniel Dunn
StudioTwentyOne design team

Formerly known as Moomin_dan ...
User avatar
d0mokun
Major
Major
 
Posts: 1145
Joined: Sat Aug 10, 2002 12:24 pm
Location: Staffs, UK

Re: ****Project Porsche****

Postby BMan1113VR » Wed Dec 17, 2003 9:11 pm

damn nice porsche. . .i know a good but about porsches if you need any help. . .i have a friend who owns one, but it is a 2004 996 turbo cabriolet

This is from the onnovanbraam website.

My god, I wish my cars looked like that. ;D

http://www.onnovanbraam.com/index.php?m ... id=porsche

How does this guy do it?

better programs. . .and he also probably does this for a living
Sincerely,
Me

SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)
SimV NFL 2005-2006 Season Pool Co-Champion (163-93)
SimV NFL 2004-2005 Season Pool Champion (1
User avatar
BMan1113VR
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 8661
Joined: Fri Feb 01, 2002 12:37 pm
Location: Los Angeles, California

Next

Return to Simulation Screenshots Showcase

Who is online

Users browsing this forum: No registered users and 453 guests