Project Mercedes in full gear!!!!

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Re: Project Mercedes in full gear!!!!

Postby Wing Nut » Sat Sep 13, 2003 1:12 pm

Project 6:  1970 Dodge Super Bee with a 426 Hemi[br]
or[br]
a 1970 Ford Mustang Boss 429[br]
or[br]
a 1970 Dodge Challenger[br]
or[br]
a 1965 Mustang "K" code convertible (a fastback will do in a pinch...)
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
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Re: Project Mercedes in full gear!!!!

Postby Oz » Sat Sep 13, 2003 9:30 pm

Hey Katahu

yes a Stang would be nice, just love that car
Last edited by Oz on Sat Sep 13, 2003 9:32 pm, edited 1 time in total.
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Re: Project Mercedes in full gear!!!!

Postby Katahu » Sun Sep 14, 2003 11:11 am

Hey Oz, wasup!!!! Haven't seen you in a while.

Hey, do you still have the 2-D panel of the Have Blue aircraft we started earlier? I lost the panel after some stupid mistakes I made.

Well, at least I finally found some people who are willing to help with the car's dynamics. Now I have to look for someone who can make the textures and the panel. I can borrow the panel of the earlier Mercedes models in simviation, but the panels won't look so good on a luxury car. :P

Does anyone know what's the proper name tag for the flaps? The side windows are animated and linked to the FLAP commands. However, the windows don't seem to wanna open in FS.

Status:

1. Visual Model: Complete
2. Animations: Complete (except the windows)
3. Dynamics: In Progress
4. Texture: Not Started
5. Panel: Not Started
6. Sounds: Not Started

As for the human figure, I already got it.

If you can remember, I uploaded a GMAX-Based human figure that had a rifle on one hand. This was LOOOOONNGGGGG ago.

I used that figure as the pilot. You can find it in the same section as that pilot figure (GMAX Design).

Hey Oz, how's the Citation Project going?
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Re: Project Mercedes in full gear!!!!

Postby Oz » Sun Sep 14, 2003 7:13 pm

Still got that Have Blue panel, but i think ill update a bit (been gettin much better at PSP..) Illl send it to ya soon. For sounds you might wanna try recording sounds made in car games like NFS and such or a real life car (or simpy ask Bill Lyons for permission to use his Jag sounds) Check out http://www.sim-outhouse.com/index.php?loc=who&page=index Theres lots of people willing to help out with textures and other stuff. The pilot figure i uploaded is really good though, even has a great humanoid face. Take off the pilots cap and vest and hes ready - you should check it out anyways for future projects perhaps  ;) Unfortunately, the CC dev has been going slow by what im seeing, Jlvandem has been busy but he says he'll get back to work in time. Good luck on the project
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Re: Project Mercedes in full gear!!!!

Postby Katahu » Sun Sep 14, 2003 7:41 pm

Thanks for the needed info. I'll check out the link that you provided. I'll also check out the pilot firgure you made. Maybe I can use him as a passanger.

I'm gonna makes some improvements on the rim variations that I posted earlier. Just yesterday, I was looking at some rims of some cars (from hub-caps to spokes to 20's etc.), just to see what I'm missing when I made the rims in Gmax.
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Re: Project Mercedes in full gear!!!!

Postby Katahu » Mon Sep 15, 2003 8:57 am

Hey Oz, before you send me the panel, I'll send you a private message of my new e-mail address.
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Re: Project Mercedes in full gear!!!!

Postby Katahu » Tue Sep 16, 2003 11:10 am

Hey, Ender Baron and Daz, any progress on the flight dynamics?

As for me, I have so far made 2 new rim variations. I'm thinking about making spoked rims, but I don't think it'll good on a Mercedes. Maybe it'll look good on other projects that are coming up.

I'll have the templates ready for those who are willing to help me with the textures.

Hey Oz, I don't think those sounds for the Jaguar can fit in a Mercedes. The Jaguar sounds like a sports car. Remember, the Mercedes is a LUXURY car. ;D

PS: This project is almost reaching its climax (or final phase).
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Re: Project Mercedes in full gear!!!!

Postby Travis » Tue Sep 16, 2003 12:09 pm

Well, I have been fiddling with it for a few days, and here's what happened.

I originally started by slapping on the *.air file and aircraft.cfg from the Jag, just to see what I needed to mess with.  However, I realized immediately that this would be a daunting task, seeing as the Jag "slipped" from side to side when turning, just like an aircraft does at high speeds.  I realized finally that this was because the wheels had no power behind them, and hence no control, as well as the engine having to have directed thrust out the back of the car instead of through the wheels.  I haven't found a fix for this yet, but have been going over the airfile fixing the controls and contact points, etc.  

There are a few things I need to know.  What functions did you map? (Aielerons, flaps, tailhook, etc)

Where can I get dimensions for the car? (Wheelbase, tire size, etc.)  I think you want this to be as precise as possible.  To do this, I need the specs, and all the technical stuff, not just the performance specs.
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Re: Project Mercedes in full gear!!!!

Postby Katahu » Tue Sep 16, 2003 3:06 pm

I found some websites that relate to the car.

Remember, this is a 1998 Mercedes-Benz SL600. However, the 2001 version looks exactly the same as the 1998 version. So, I guess you can chose either one. ;D

http://www.rapidcars.com/sl600specs.html

http://www.wetterauer.com.mx/chips/marc ... /sl600.htm This site is in Spanish. :P

http://www.hotuae.com/car/mercedes/SL600.htm Lots of info here. :D

http://www.exoticmotorcarsofpb.com/car_ ... 0_Red.html There's enough pics here to make the textures. :D

http://www.geocities.com/motorcity/trac ... SL600.html

http://www.supercars.net/garages/marcusmv3/132v2.html

http://www.chriscarsite.com/stats/stats ... edes+sl600

http://www.geocities.com/MotorCity/Track/4028/sl600.txt This site offers the most info. WOW :o

This has to be enough to help. Good luck.
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Re: Project Mercedes in full gear!!!!

Postby Katahu » Tue Sep 16, 2003 3:13 pm

Animations Tags Applied:

1. Doors - Main exit
2. Side windows - Flaps
3. Front wheels - linked to a pair box objects that are linked to the rudders
4. All wheels - compression animation is applied and working well.
5. Steering wheel - also linked as a 3rd rudder


What will later be applied:

1. Trunk and hood will be linked to the spoilers

The flaps have been giving me some problems. They don't seem to wanna work in FS. Does anyone here know what are the proper animation tags for the flaps?
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Re: Project Mercedes in full gear!!!!

Postby Katahu » Wed Sep 17, 2003 12:05 am

Udpate:

I have made some recent changes on the Mercedes' interior (not much). The central arm rest (where the drive shaft is hidden) has been raised by at least 2/3 of a foot. This will give the central arm rest a slope that is just behind the stick shift. I'll post a pic later on for better clarity.

I now have the texture templates ready for those who want to help with the textures. I will e-mail the templates to whoever volunteers.

Status:

1. Visual Model - Completed
2. Animations - Completed
3. Dynamics - In Progress
4. Textures - Ready to start
5. Sounds - Not Started
6. Panel - Not Started
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Re: Project Mercedes in full gear!!!!

Postby Katahu » Fri Sep 19, 2003 3:23 pm

I just made this post just to keep this thread from dissappearing into the 2nd page of forum. ;D
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Re: Project Mercedes in full gear!!!!

Postby francois » Fri Sep 19, 2003 5:04 pm

Panel 2d Virtual Cockpit and sound please.
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Re: Project Mercedes in full gear!!!!

Postby Katahu » Wed Sep 24, 2003 1:00 pm

I need to have a report from those who are working on the dynamics or wheel contacts of the Mercedes. I need to know what's going on.
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Re: Project Mercedes in full gear!!!!

Postby chomp_rock » Thu Sep 25, 2003 7:27 pm

Nice... It's hard to make a car behave like a car in FS is it not? (I have experienced this first hand)
AMD Athlon 64 3700+
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Seagate 500Gb SATA-300 HDD
Windows XP Professional X64 Edition


That's right, I'm now using an AMD! I decided to give them another try and they
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