Project Mercedes SL600

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Re: Project Mercedes SL600

Postby BFMF » Tue Jul 08, 2003 2:07 am

Is this for FS? Cars in flight simulater tend not to handle well due to the way they set up the terrain, they crash easily over bumps. I do love to take that Mercades that was posted a week ago and do doughnuts at down the Vegas strip


I downloaded that mercedes and it's the best vehicle i've downloaded for FS so far. It's the best quality, and the most stable, even better then Bill Lyon's vehicles
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Re: Project Mercedes SL600

Postby Crumbso » Tue Jul 08, 2003 1:34 pm

I've seen a video clip of an f1 car against an f18 and in terms of acceleration the f1 car has an edge but the the f18 far far far far far far out ranks the f1 in terms of top speed.
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Re: Project Mercedes SL600

Postby Ivan » Tue Jul 08, 2003 2:49 pm

I've seen a video clip of an f1 car against an f18 and in terms of acceleration the f1 car has an edge but the the f18 far far far far far far out ranks the f1 in terms of top speed.

That has been done with Dodge Vipers too, but against a F-16. The rules were that the F-16 accelerated from a full stop to V2 after that the measure stopped, and the F-16 did a go-around for the next run.
In run 1, the F-16 on full-military against a street 2003 model... the car won
In run 2, the F-16 on afterburner against a GT2 version... the car won again

here(3 pages) and here,and for the video here(6.7MB)
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Re: Project Mercedes SL600

Postby Katahu » Tue Jul 08, 2003 6:43 pm

I'm using the so-called FSREGEN thing and it's confusing me.

I installed Middleman but there still some problems.

Can someone here please help me on this? A tip will do fine for me.

I tested a previous scenery model that was supposed to have a hard surface (a helipad). Well, it appeared in FS2002pro, but the aircraft just went right through the surface without crashing.

Where am I going wrong?

Oh, one more thing.

I need some photo images or possibly a diagram of the Mercedes' interior. Remember, I'm making the SL600 model.
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Re: Project Mercedes SL600

Postby BMan1113VR » Wed Jul 09, 2003 12:40 am

looks amazing:
i would deffinatly love to see a '62 250GTO

go for a cobra if you want something easier


just don't go near the F40. . .i have that one in hand ;)
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IRe: Project Mercedes SL600

Postby Katahu » Sat Jul 12, 2003 6:45 pm

Sorry I haven't replied to this post in along while, but I was a bit busy trying to figure out how to construct the interior of the Mercedes SL600.

I have new pics for you people of the model in FS2002pro.

I was expecting the frame-rate to be impacted in a negative way due to its high poly count, but surprisingly enough, the FPS is still high (note: I have a high performance PC).

Image

This is another view.

Image

I know that the interior is not finished, but you can imagine the kind of trouble I went through just to get the interior side-walls correct (extruding polys, uniform-scaling, adjusting a TON of vertices, etc.).

What do you think?
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Re: Project Mercedes SL600

Postby Oz » Sat Jul 12, 2003 9:21 pm

Looks very nice so far. Good job
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Re: Project Mercedes SL600

Postby ATI_7500 » Sun Jul 13, 2003 3:54 am

how many polys??
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Re: Project Mercedes SL600

Postby BMan1113VR » Sun Jul 13, 2003 2:03 pm

it is looking good katahu
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Re: Project Mercedes SL600

Postby Katahu » Sun Jul 13, 2003 4:42 pm

Hey everyone, I have just finished half of the interior.

This dash-board took me some time to set up.
Image

The rear portion of the interior was already easy to make. I highlighted some of the polys so that you can see the details I made.
Image

Here is a better view of the front interior.
Image

I also have animated the doors.
Image

Don't worry about the seats. I'll start making them as soon as I am finished making some more details (pedals, steering wheel, side windows, etc.).

I will soon be looking for textures of the car itself.

Note:

Regardless of its high level of detail, this model will still be FREEWARE. It will be posted on simviation.

As for the release date, I expect that this model be finished just after FS2004 hits stores.
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Re: Project Mercedes SL600

Postby Katahu » Sun Jul 13, 2003 4:48 pm

Poly count: 5994 (currently)
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Re: Project Mercedes SL600

Postby ATI_7500 » Mon Jul 14, 2003 9:33 am

that's okay...
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Re: Project Mercedes SL600

Postby Daz » Mon Jul 14, 2003 1:54 pm

some of my favourite cars you might wanna try :

imprezza P1
aston martin v12 vanquish
nissan skyline R34 GTR
vauxhall vx220 turbo (convertable might cause some problems)
ferrari 360 modena (phwooooooaaarr) :D

thats about it.....maybe wanna consider doing some trucks aswell u have a talent for creating vehicles.
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Re: Project Mercedes SL600

Postby Katahu » Tue Jul 15, 2003 12:48 pm

Nissans are also one of my favorite cars (however, corvettes are mostly cherished by me).

Ahh yes, the Austin Martin Vanquish. I've seen that movie already and it's good. For a car like that, you'll be seeing a lot of reflective textures.

Well well well. I know I have a talent for cars as well. ;D

A truck huh? A truck should be a lot easier to make since they are a bit more box-like.

At the end of this month, I'll be moving soon to a new neihborhood (and a better one) that is just next to mines. I know a lot of people there who own very good cars (MR2s, Cobras, Big-@55-yet-good trucks, etc.).

That way, I can get a lot of help when it comes to getting textures, sounds, and photo images for the panels.

Even though I'm better at making cars, I will still have the hobby of making planes as well.
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Re: Project Mercedes SL600

Postby jlvandem » Tue Jul 15, 2003 3:53 pm

The Austin Martin Vanquish would be awesome for FS but I'd also like the 007 "Vanish" version as well :D That should be pretty easy seeing that you can't see it lol.

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