Frame Rate eating clouds...

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Frame Rate eating clouds...

Postby Flying Trucker » Sun Jun 03, 2012 1:40 pm

Afternoon all... :)

I finally got the Commercial Level Simulations Piper PA-28R-200 Arrow 11 up and running.

Commercial Level Simulations say it is not up to their standards.

It's as good as anything I have seen from FS98, FS2000, FS2002 and FS2004.

Would like to eliminate the three passengers but not sure how to do that.

The Piper seems to work great for me in FSX and is just as nice to fly as some of the Default Aircraft.

Here are a couple of shots showing the Frame Rates which were set at 30 in FSX.

The clouds and weather take a toll on the Frame Rates.

FSX and Windows 7
REX2
ORBX Scenery
FSWC...Flight Simulator Water Configurator
Aircraft is Freeware from Commercial Level Simulations and I believe available here at the FSX>Props Downloads.
Aircraft:
Last edited by Flying Trucker on Sun Jun 03, 2012 1:42 pm, edited 1 time in total.
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Re: Frame Rate eating clouds...

Postby Daube » Sun Jun 03, 2012 1:57 pm

So it seems that it was really the clouds that were killing your FPS ?
In REX, I suppose that you have the choice of the clouds resolution, don't you ? What resolution did you choose ?
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Re: Frame Rate eating clouds...

Postby mfaulisi » Sun Jun 03, 2012 1:58 pm

Great set, love the VC shot! 8-)
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Re: Frame Rate eating clouds...

Postby Flying Trucker » Sun Jun 03, 2012 6:31 pm

Will take a look Stephane...thanks... ;)
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Re: Frame Rate eating clouds...

Postby Flying Trucker » Sun Jun 03, 2012 6:32 pm

Thanks "mfaulisi"...much appreciated... :)
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Re: Frame Rate eating clouds...

Postby BlackAce » Sun Jun 03, 2012 8:48 pm

Great shots, what plane?
http://downloads.precisionmanuals.com/i ... _Pilot.jpg [http://pic.yupoo.com/frank1223/BhFQbsLl/yeEIP.gif
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Re: Frame Rate eating clouds...

Postby pfevrier » Sun Jun 03, 2012 9:00 pm

Great shots Trucker! Happy flying!
-Pierre-
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Re: Frame Rate eating clouds...

Postby Flying Trucker » Mon Jun 04, 2012 9:48 am

BlackAce the aircraft is Freeware from Commercial Level Simulations and is a Piper PA-28R-200 Arrow11.

Should be available here at the FSX>Props Downloads... :)
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Re: Frame Rate eating clouds...

Postby Flying Trucker » Mon Jun 04, 2012 9:48 am

Thanks Pierre...much appreciated... ;)
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Re: Frame Rate eating clouds...

Postby Flying Trucker » Mon Jun 04, 2012 10:03 am

Hi Stephane... :)

I chose:

For Roads:
High Definition...7CM...with cars/vehicles

Clouds....3D...Cirrus
HD Enabled

Cloud Structures for Cumulus Clouds (30) Choices
ex: Cumulo Congestus
Last edited by Flying Trucker on Mon Jun 04, 2012 10:27 am, edited 1 time in total.
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Re: Frame Rate eating clouds...

Postby Daube » Mon Jun 04, 2012 10:37 am

The road res will not have any impact. However, the moving traffic might have quite an impact, so it might be a good idea to disable the road traffic in the FSX options.

Concerning your clouds, I still don't know what resolution you chose. Are these clouds 1024x1024, or 2048x2048, or 4096x4096 ? I believe there might be such a choice somewhere in the REX options, but since I do now have REX yet, I can't help you more than this. Let's hope some experienced user will answer you here.

I'm using 512x512 clouds. They look good enough and I can fly in overcast weather 160 kms draw distance without impact (or very low) on the FPS  8-)
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Re: Frame Rate eating clouds...

Postby Flying Trucker » Mon Jun 04, 2012 10:51 am

Okay Stephane...will see what else I can find on the clouds... ;)
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Re: Frame Rate eating clouds...

Postby Flying Trucker » Mon Jun 04, 2012 11:18 am

Hi Stephane... :)

Here is what I have:

3D Cloud Resolutions
4096
Last edited by Flying Trucker on Mon Jun 04, 2012 11:33 am, edited 1 time in total.
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Re: Frame Rate eating clouds...

Postby Daube » Mon Jun 04, 2012 12:42 pm

The bigger the texture, the more work for the video card.
Displaying a bunch of high resolution textures on the plane is not a problem.
Displaying a bunch of high resolution textures on some buildings or on the ground here and there is not a problem either.
Displaying a lot of high resolution textures on hundreds (thousands?) of clouds all across the sky is totally different. Sure they look good, but they are also requiring more work from your video card. Thus the loss of FPS.

Normally, these 1024x1024 textures should look quite good already, and the FPS impact should be much smaller.

Also, just for tests, try the 512 ones, just to measure the FPS that you get.

In order to test, go the one airport, and use the "heavy rain" (or something like that) weather theme, in order to get exactely the same weather for all your tests.
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Re: Frame Rate eating clouds...

Postby jetprop » Mon Jun 04, 2012 12:55 pm

I like how you complain about drop in FPS while you are twice as high as me...
;D
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