FSX's full potential

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FSX's full potential

Postby FooFighters » Sun Oct 12, 2008 6:52 pm

Last edited by FooFighters on Mon Oct 13, 2008 1:34 am, edited 1 time in total.
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Re: FSX's full potential

Postby ShaneG_old » Sun Oct 12, 2008 7:06 pm

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Re: FSX's full potential

Postby SubZer0 » Sun Oct 12, 2008 7:53 pm

WAY over limits..

Can't have over 600kb total in one thread, and can't be wider than 1024...
[center][img]http://www.simviation.com/phpupload/uploads/1369006030.jpg[/img][/center]
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Re: FSX's full potential

Postby a1 » Sun Oct 12, 2008 7:56 pm

Amazing work but please follow our rules before posting these shots. ;)
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Re: FSX's full potential

Postby BFMF » Sun Oct 12, 2008 10:58 pm

Bad monkey....


gotta follow the rules.


As for the scenery, try showing more of it instead of centering the shots around the one aircraft ;)
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Re: FSX's full potential

Postby todayshorse » Mon Oct 13, 2008 4:21 pm

Impressive! Its one of my favorites - how did you get it to work in FSX? Although i think it looks damn good in fs9 already!
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Re: FSX's full potential

Postby garryrussell » Mon Oct 13, 2008 4:27 pm

Nice shots but there are too many sort of the same ;)
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Re: FSX's full potential

Postby FooFighters » Tue Oct 14, 2008 5:53 am

Impressive! Its one of my favorites - how did you get it to work in FSX? Although i think it looks damn good in fs9 already!


By checking every bgl piece by piece.

At this moment I got everything working.
I deleted all the jetways and replaced them by working FSX versions.

The only problem I have not fixed yet is the see through taxiways/concrete textures when the camera view is close to the ground.

For personal reasons (and FPS) I deleted all moving cars, marshalls and trees. Also I do not use the (included) portland scenery because I have GEX.
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