by NickN » Wed Jul 16, 2008 1:56 am
There have been a lot of changes since Bobs test version
VC was upgraded with similar but better looking textures and changes to some of the controls and layout.
Superchargers were added to engines and they will blow the engines if over revved too long... and includes the blown engine FX... if caught in time the engine can recover as it cools down but will not have the same horsepower in a recovery situation.. how well the damaged engine recovers depends on how long it was over-revved.. completely locked up being the worse case.
Panel redux will incorporate correct cold and dark startup sequence along with a redux on the layout of the overhead and radio panels
Still in the construction phase but coming along. As soon as I finish fixing the XML code on the existing gauges and adding the upgraded code we will move on to the final panel layout and the manual
Looks like your having fun Bob.. we will have another test version ready probably within a week
It will require the pilot be a bit on his toes.. no more "gun it and go" easy stuff anymore. Too much too fast = BOOM
I can model a JATO system using the acceleration nitrous oxide boost system but if one does not have acceleration that boost won't work because I dont think the nitrous sim vars commands exist for non acceleration users. I have not decided if I will do that yet or not
Last edited by
NickN on Wed Jul 16, 2008 2:04 am, edited 1 time in total.