Something Different...

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Something Different...

Postby Ashar » Wed Oct 17, 2007 11:53 am

From me at least...Took the AFS Eurofighter out for spin...Decent model with a decent soundset...Not too bad...Enjoy the shots ;)

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Cheers all,
Ashar ;)
Last edited by Ashar on Wed Oct 17, 2007 4:38 pm, edited 1 time in total.
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Re: Something Different...

Postby Sovien » Wed Oct 17, 2007 12:54 pm

Awesome shots Ashar! Love the angle in the first one.
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Re: Something Different...

Postby MIKE JG » Wed Oct 17, 2007 12:57 pm

Nice, done with recorder module?
-Mike G.

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Military AI traffic packages and scenery for the Microsoft Flight Simulator series.
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Re: Something Different...

Postby Ashar » Wed Oct 17, 2007 1:10 pm

Nice, done with recorder module?


Negative...There is a separate formation model that comes with these aircraft...At different speeds, the wingmen do different stuff...Quite cool to watch... :)

Thanks for the comments gents :) ;)
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Re: Something Different...

Postby Fly2e » Wed Oct 17, 2007 1:31 pm

Creative angles Ash!
COMING SOON!
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Re: Something Different...

Postby Harold » Wed Oct 17, 2007 5:39 pm

Creative angles Ash!

Yes those are very nice ... the kind of dizzy making angles with such a diagonal horizon.

Very crispy shots mate but I found out that touch down smoke is better photographer from the front than from the rear. This way you don't see the smoke's 'lines' on the tarmac. They look like vertical layers ... but that's a matter of taste I think and just one of the ways that Flight Simulator work ...
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Re: Something Different...

Postby john_uk » Wed Oct 17, 2007 5:43 pm

Creative angles Ash!

Yes those are very nice ... the kind of dizzy making angles with such a diagonal horizon.

Very crispy shots mate but I found out that touch down smoke is better photographer from the front than from the rear. This way you don't see the smoke's 'lines' on the tarmac. They look like vertical layers ... but that's a matter of taste I think and just one of the ways that Flight Simulator work ...


the layerd smoke is something taht 'soft particles' should sort out, amkeing the smoke look more like a clouds. its one of the standard DX10 features that is being implemented in several DX10 capable games. hopefully the aces team will add it in teh DX10 patch, as it would add quite alot of realism to the touchdown effects and water effects.
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