SF260 2005 pt 2...

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SF260 2005 pt 2...

Postby C » Sat May 21, 2005 3:57 pm

A few more. The FS2002/2004 original was good. Its just got a little bit better...


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Enjoy... These one's work... ;D
Last edited by C on Sat May 21, 2005 3:58 pm, edited 1 time in total.
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Re: SF260 2005 pt 2...

Postby ozzy72 » Sat May 21, 2005 4:04 pm

I'm sitting here dribbling into my keyboard :-[ ;D
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Re: SF260 2005 pt 2...

Postby smashie » Sun May 22, 2005 5:45 am

I've downloaded the upgrade, but I'm going to have to wait until later in the week before I'm going to get a chance to fly it. Dead computer  :(

Great shots by the way.  ;D
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Re: SF260 2005 pt 2...

Postby Alphajet_Enthusiast » Sun May 22, 2005 7:11 am

I want to cry!!! Our Air Force has these and I dont    Anyways am getting this one soon!
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Re: SF260 2005 pt 2...

Postby marick626 » Sun May 22, 2005 8:48 am

I want one but, Does it have any cool stuff we should be aware of?
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Re: SF260 2005 pt 2...

Postby C » Sun May 22, 2005 8:56 am

Depends on what you define as cool...

Your best bet is to look at the product on the Real Air Simulations website...

Virtual Cockpit: The 2005 SF260's virtual cockpit gauges are visually clearer and smoother in movement than even the best FS2004 2D gauges. Almost all gauges and levers are controllable with the mouse. All eight liveries included in this package have their own individually textured VCs.

Flight Modeling: All the usual RealAir capabilities are there including spinning and side slipping, realistic aerobatics capablity plus stable cruising for touring or IFR flight. The 2005 SF260 flight model has been refined over previous releases.

RealView: A feature that simulates the g-force experienced by a pilot in-flight. RealView is completely smooth in operation and does not create unpleasant side effects when performing extreme manoeuvres. A new RealView control panel allows you to separately adjust the magnitude of pitch, yaw and stall buffet movements.
Last edited by C on Sun May 22, 2005 8:57 am, edited 1 time in total.
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