We are talking about the pad issue in the GEX forum. I am trying to work it out however there is a huge catch22 involved and you would lose this:
http://www.simforums.com/forums/forum_p ... 076#186076those pads are used all over in mountain high meadow grass, flatlands and valleys
What "older' Patch are you referring too
Default FSX? original GEX USCAN? If you do that you will hate how they look and you can say goodbye to about 1000 other images where those pad textures are used in mountains, etc like I posted above
Yes.. the REX detail1.bmp will change asphalt, concrete, roads, snow, ice, and every other texture that should not look like grass and thats how it is with default too but becasue our textures are already made for the default detail1.bmp adding something like that to them is counterproductive to the visuals
If you never saw snow or roads that looked like grainy grass with that file installed, I am very surprised
I am trying to work on a solution for the pads but there is going to be some give and take on that no matter what.