A new type of addon...

General discussion about payware add-ons

A new type of addon...

Postby Daube » Thu Nov 09, 2006 9:32 pm

FSX allows stuff that was not possible with FS9.
Captain sim understood it very soon...
Last edited by Daube on Thu Nov 09, 2006 9:33 pm, edited 1 time in total.
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Re: A new type of addon...

Postby Gunny04 » Thu Nov 09, 2006 9:52 pm

woooooow! Nice... now we need space stations and such.... Imagine being able to dock with the ISS! I am buying this.... for sure!

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Re: A new type of addon...

Postby Lazerbeak » Thu Nov 09, 2006 10:55 pm

This makes me feel nothing but the utmost degree of pure hatred for myself, for being poor/cheap and not being able to afford a computer that will run FSX.

I say fie on all the naysayers! The very fact that FSX can allow such unique and astounding addons to come to light officially makes it a TREMENDOUS improvement over FS9 in my humble little book. Scenery errors be damned.

*prepares for his eventual lynching*
Last edited by Lazerbeak on Thu Nov 09, 2006 10:56 pm, edited 1 time in total.
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Re: A new type of addon...

Postby Felix/FFDS » Thu Nov 09, 2006 10:55 pm

Considering there are no rockets in FS , how would they move around?
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Re: A new type of addon...

Postby Jakemaster » Thu Nov 09, 2006 11:25 pm

Considering there are no rockets in FS , how would they move around?


I guess with some bill lyons esque airfile tricks.  Afterall, you have to replicate space flight...
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Re: A new type of addon...

Postby Mees » Fri Nov 10, 2006 2:11 am

Been wanting this for ages! YAY!




Could us normal people afford it?
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Re: A new type of addon...

Postby DizZa » Fri Nov 10, 2006 5:26 am

Wow, that looks AMAZING!!!!!! Well done Captain Sim! WOW!
Considering there are no rockets in FS , how would they move around?

actually, there is rockets in fsX.
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Re: A new type of addon...

Postby BFMF » Fri Nov 10, 2006 5:31 am

So MS finally did away with the 100,000 foot limit...Incredible
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Re: A new type of addon...

Postby Hai Perso Coyone? » Fri Nov 10, 2006 8:11 am

Man that thing is gonna murder the already beautiful FPS people get in FSX... ::) ::)
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Re: A new type of addon...

Postby Jakemaster » Fri Nov 10, 2006 10:00 am

Man that thing is gonna murder the already beautiful FPS people get in FSX... ::) ::)


Well in space Im sure the FPS is fine ;)
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Re: A new type of addon...

Postby Hai Perso Coyone? » Fri Nov 10, 2006 10:14 am


Well in space Im sure the FPS is fine ;)


LOL! You do have a point...but all those VC eye candies...I shudder to think what they will be like on the ground :-X ;D
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Re: A new type of addon...

Postby Josquin » Fri Nov 10, 2006 11:12 am


LOL! You do have a point...but all those VC eye candies...I shudder to think what they will be like on the ground :-X ;D


I'll be happy just to be able to orbit... as getting on the runway, even if it's a long one, will be a challenge, at least   for me ;D

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Re: A new type of addon...

Postby Arnimon » Fri Nov 10, 2006 11:53 am

Guys! Think of the possibility to land this vessel.That would be a great challenge!Also the possible view from outside during the re-entrance into the atmosphere.
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Re: A new type of addon...

Postby gijake » Sat Nov 11, 2006 9:27 am

Now imagine FsPassengers with that thing!  You could do some pretty long distance flights  ;)
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Re: A new type of addon...

Postby Felix/FFDS » Sat Nov 11, 2006 11:48 am

Wow, that looks AMAZING!!!!!! Well done Captain Sim! WOW!
actually, there is rockets in fsX.



From the FS-X  Aircraft COntainer SDK:

engine_type Integer that identifies what type of engine is on the aircraft. 0 = piston, 1 = Jet, 2 = None, 3 = Helo-turbine, 4 = Rocket (not supported) 5 = Turboprop.  

From this I take it that rockets are not supported, so if this is incorrect (and mind you, this is not from the "first release" of the SDKs and they might not reflect everything there really is in the flightsim, i.e., "undocumented features"), if FSX does support rocket engines, can you provide a hint on how to activate them?
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