Contrails

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

Contrails

Postby britannia » Thu Feb 19, 2004 6:29 pm

How do i get contrails under 30000ft i know u press the I key is there a fix for this?


Iain
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Re: Contrails

Postby Scottler » Thu Feb 19, 2004 6:34 pm

the I key isn't a contrail, it's smoke...like in an aerobatic plane.
Great edit, Bob.


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Re: Contrails

Postby N4733D » Thu Feb 19, 2004 9:57 pm

Just curious....why would you want them under 30000 feet? Smoke may look a little better, but you got too much time on your hands if you are just looking at the contrails lol. Most airplanes these days don't have "I" triggered contrails (smoke). That was a FS2K trick when the planes didn't come with contrails at all.
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Re: Contrails

Postby britannia » Fri Feb 20, 2004 12:19 pm

Well when u are owt spotting u may notice that normal realife jets have contrails under 30000ft.  So thats y i would like them to make it more real u guys are allways going on about how real it is but not without contrails its not.

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Re: Contrails

Postby Nexus » Fri Feb 20, 2004 1:58 pm

in real life - as a pilot - you'd not be able to see the contrails at all, so what's the fuzz?

;)
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Re: Contrails

Postby N4733D » Fri Feb 20, 2004 10:07 pm

Ya really. Hmm well if you REALLY need them. Open aircraft.cfg in FSEdit, find the location of the engines (under jet engines... :P), write it down, and create a smoke file using these locations. That will make it look decent. If you want it better, make it about 5-10 feet behind the engine. More realistic. *shrug* Still don't think you need them but oh well. I do this on my high-flying turboprops as well (check out old pictures of really high level flying B-29s, etc., which have INCREDIBLE contrails way up there.
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