Concorde Flying

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

Concorde Flying

Postby simmer » Sun Dec 14, 2003 10:04 am

Hi all,
I had put a message in before about flying the Concorde and the way it acts badly when on the glideslope.I searched for another Autopilot that I could put in instead but to no avail.What I did find is a small supersonic aircraft in Avsim.com called c4sst11.zip.It is a brillant download and the panel has auto takeoff and auto land features.The problem is that it uses conards instead of flaps.they come out of the nose and retract after takeoff.When I put this panel into the concorde it works fine except that I cannot extend and retract the nose visor.I have tried to map it in the controlls but to no avail.
Need some help.

Regards and Merry Xmas
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Re: Concorde Flying

Postby microlight » Sun Dec 14, 2003 12:20 pm

simmer,

Yes, the C4 SST is a fun plane (I have it too) - it's on the download pages here as well.

Concorde doesn't have any flaps; all the F5-F8 keys do is operate the nose; the canard control on the C4 should do the same. Operate the canard control, and look at Concorde from the outside, and you should see the nose moving. If you haven't replaced the Concorde's original  flight dynamics with the C4's, then this control shouldn't actually do much in terms of the way the bird flies on approach.

Good luck!
:)
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Re: Concorde Flying

Postby ozzy72 » Sun Dec 14, 2003 2:22 pm

I've got no problem with the Project Mach 2 Concorde or its handling, please check my Concorde and me thread in Freeware Screenshots. It flies just fine ;D ;D ;D Just takes a little practice (about 5 minutes) ;)

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Re: Concorde Flying

Postby simmer » Sun Dec 14, 2003 4:02 pm

Hi,
Thanks for the repleys.I have tryied F5 and F8 and the nose still does not move.How do I check the if the flight dynamics have changed?
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Re: Concorde Flying

Postby microlight » Mon Dec 15, 2003 4:03 am

simmer,

Changing the panel won't alter the dynamics at all - it may just alter the way that the plane responds to the controls. As Ozzy says, nothing beats practice - after all, Concorde pilots spent many hours in a simulator getting it right, so that they could then fly upside down under bridges.

Er, right, Ozzy?

Season's greetings to all,
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Re: Concorde Flying

Postby ozzy72 » Mon Dec 15, 2003 1:46 pm

I resemble that remark ;D
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Re: Concorde Flying

Postby simmer » Mon Dec 15, 2003 4:58 pm

Thanks ,got it to work and I can now finaly land on the runway.
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Re: Concorde Flying

Postby Gary R. » Mon Dec 15, 2003 5:10 pm

Thanks for this post. I used to have this interesting plane but I accidently deleted the zip and of course after one of my periodic times of screwing up FS with all  my tinkering I lost it for good. I've been looking for it. The touch screen panel is interesting but once I have it back I might use it as a design project and attempt to model the Planeview avionics that new gulftstreams are now equiped with.

Did you ever download the Project Mach 2 package?  It is very well done, has an alternativve panel and flight dynamic also.  VC as well.  Big file but just use DAP or Star and in a few download sessions in a week you can have it.
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Re: Concorde Flying

Postby microlight » Tue Dec 16, 2003 11:42 am

I've downloaded the Mach 2 Concorde, but while it looks great (and a very cool VC, including the moving visor), it is so frame-rate-heavy on my machine that all semblance of reality goes out the window. That plus a detailed Heathrow makes it stutter along at 4-5fps, which meant that I crashed into a lot of things.  So I amended the dynamics files and slung them under the M$ FS2000 Concorde, and hey presto!

Since you spend the majority of time inside the plane controlling it, the exterior doesn't really matter that much - to me, at least.

Ho - ho - ho! (Bad Father Christmas impression there, folks)
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