AI choppers in the sky now

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

AI choppers in the sky now

Postby Holger » Mon Jun 02, 2003 12:30 pm

Howdy:

I have uploaded the first three "starter kits" of my AI helicopters project to hovercontrol and simviation. The remaining four kits will follow within a few days.

For more information and feedback, please visit the AI helicopters support forum: at www.hovercontrol.com, under Message Forums > Support Area > Helicopter AI

Cheers, Holger
Holger
 

Re: AI choppers in the sky now

Postby FSTipster » Mon Jun 02, 2003 12:37 pm

Cheers, Holger.

I've been waiting for this (and congatulations on beating the others to it! ;))
Image
Click the banner to visit the site
FSTipster
Major
Major
 
Posts: 1513
Joined: Thu Sep 19, 2002 2:17 pm
Location: U.K.

Re: AI choppers in the sky now

Postby Holger » Thu Jun 05, 2003 8:15 pm

Hi:

just uploaded the remaining four Starter Kits to hovercontrol and simviation; they should be available later today or tomorrow.

The seven kits bring the total to 27 different chopper models and 40 locations; should be enough to keep people busy for awhile ;-)

That's it from my side - please make your own heliports and flightplans available to others and announce these and other contributions in the AI Helicopters forum at hovercontrol.com. That's also where I will post patches, if required.

Good luck with all the downloading and installation!

Cheers, Holger
Holger
 

Re: AI choppers in the sky now

Postby striker » Fri Jun 06, 2003 1:50 pm

Awesome looking addition! Complex looking docs but I'm sure it's not that complicated  ;)

The whole idea is great. I've been waiting for this for a long time  :D I'm sure it will be worth the extra surfing to get the files.

Congratulations on a splendid task! It's a shame only gmax aircraft look right in AI but that's the way it is.
User avatar
striker
2nd Lieutenant
2nd Lieutenant
 
Posts: 267
Joined: Fri Feb 01, 2002 3:18 pm
Location: Wilmington, NC

Re: AI choppers in the sky now

Postby Hagar » Fri Jun 06, 2003 2:36 pm

It's a shame only gmax aircraft look right in AI but that's the way it is.

Errm. What about FSDS2? All animations function in AI just the same as Gmax aircraft if that's what you mean.

PS. Sorry Holger, I didn't mean to criticise your project. It's an original idea. Well done. ;)
Last edited by Hagar on Fri Jun 06, 2003 3:51 pm, edited 1 time in total.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30864
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: AI choppers in the sky now

Postby bm » Fri Jun 06, 2003 3:41 pm

 Are the airport co-ordinates for the Airports.txt (TTools) available anywhere, or have I missed something in the documentation?

     Perhaps I need to take another look......
bm
Major
Major
 
Posts: 1163
Joined: Mon Jan 06, 2003 3:39 pm
Location: UK

Re: AI choppers in the sky now

Postby Holger » Fri Jun 06, 2003 5:54 pm

Hi all:

thanks for the kind words. Yup, it takes a while to get everything set up but once you get the hang of it it's more tedious than complicated ;-)

To get the airports recognized by TrafficTools, run CollectAirports.exe after AFInstaller. It's part of Version 1.3.3 and very nifty - no more hand-editing of the airports.txt file.

Yes, some FSDSv2 choppers do work and are included, such as Jordan's Schweizer 300 and AirCrane. Others don't work because their dynamic features interfere with the visual model in AI mode.

For more infos and updates, visit the AI helicopters forum at hovercontrol.

Cheers, Holger  
Holger
 


Return to FS 2002

Who is online

Users browsing this forum: No registered users and 515 guests