over 100,000ft

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

over 100,000ft

Postby mex749 » Wed Apr 23, 2003 4:55 pm

is it possible to alter fs2002 to get over 100,000 feet.  I know that in the top-down view (cntrl+s) you can see the earth from outside the atmosphere, wouldn't it be cool to be able to orbit?
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Re: over 100,000ft

Postby Iroquois » Wed Apr 23, 2003 5:28 pm

No, sorry.
Try Orbiter Space Sim. It's free but I can't remember the website.
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Re: over 100,000ft

Postby MattNW » Wed Apr 23, 2003 5:32 pm

I've heard people claim to have gotten above that in FS2002 but nobody has ever proved it. There was a thread about Orbiter yesterday. Ozzy moved it to Software forum. It's got the links you need. I've tried Orbiter and it's worth the download.
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Re: over 100,000ft

Postby FSTipster » Wed Apr 23, 2003 5:53 pm

I'll buy anyone a pint who can describe to me how to exceed 100,000 feet in FS2002 so I can reproduce it.

You simply can't.
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Re: over 100,000ft

Postby darkhorse » Wed Apr 23, 2003 11:07 pm

You slew it to 100k+.  Now give me my pint.  Coke please.  I don't do alkeehal.   ;D
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Re: over 100,000ft

Postby FSTipster » Wed Apr 23, 2003 11:25 pm

[quote]You slew it to 100k+.
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Re: over 100,000ft

Postby Smoke2much » Thu Apr 24, 2003 3:32 am

Fly to 100,000ft over the Quattar Deppression in Africa.  You will then be over 100,000ft AGL.

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Re: over 100,000ft

Postby ozzy72 » Thu Apr 24, 2003 3:58 am

Or you could fly out over the Marianas Trench, then you'd technically be at 135,839 feet AGL, of course there is some water in the way.......

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Re: over 100,000ft

Postby Smoke2much » Thu Apr 24, 2003 4:53 am

I've got it.  Fly to 100,000ft and then eject.  The rocket boosters in the seat will throw the pilot up, who knows he or she may even acheive escape velocity.

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Re: over 100,000ft

Postby FSTipster » Thu Apr 24, 2003 10:18 am

ok...... ;D.....no-one mentioned ASL here! Put your pint pots away!

To perhaps clarify the terms of this challenge, it should have read:

Describe a way that I can reproduce more than 100,000 feet on my altimeter when using the correct barometric pressure.

Whilst Mark and Smokey are both technically correct in their answers (Love the ejection idea ;D), it's really about countering the claims referred to (not made) by MattNW. I've seen them myself where folks suggest they've acheived this.

Don't get me wrong here - I'm not calling them liars, I just think that they're mistaken.

So - if you think you've ever achieved it, and more importantly, think you can describe a way that it can be reproduced, get typing! ;D
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Re: over 100,000ft

Postby mex749 » Thu Apr 24, 2003 4:52 pm

eject? how would you in fs2002, that'd be cool
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Re: over 100,000ft

Postby MattNW » Thu Apr 24, 2003 5:59 pm

I doubt that even ejecting (I want to know how to do that in FS2002 too) would get you much higher. We are talking about altitude which is straight up. Orbiting is more a factor of velocity than height.

The reason space ships go up is to get out of the atmosphere and avoid ground features like mountains. Then they go forward (in the direction they intend to orbit) at a little greater speed than a high powered rifle bullet.

Ejecting would only give you a slightly higher apoapsis distance depending on the thrust of your ejection mechanism (although it might loft you above 100,000 ft). You would still have a highly eliptical orbit that would intersect the ground. The seat would only throw you a little higher than it would be capable of doing had you ejected at ground level (mainly due to less atmosphere drag and infinitismally less gravity). Your velocity would be nearly the same however as if you ejected on the ground with a similar atmospheric density.

My bet is that the 100,000 ft limit is more due to programming than anything else hence only by hacking the game code could you get any higher.
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Re: over 100,000ft

Postby phil509 » Thu Apr 24, 2003 6:51 pm

Ive had SR-71 at FL100 in 100Ft per min climb with same indicated on altimeter/artificial horizon when program reset Alt indication to zero.The program wont let you go higher.Heres something for you "whiz kids' to fix for us ;D
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Re: over 100,000ft

Postby BMan1113VR » Thu Apr 24, 2003 10:28 pm

you could probably do some sort of ejection method by building to models and have it trigered by some sort of animation

also maybe someone could make a program that quickly changed the models while in the air, give the job to the arestor cables guy ;)
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Re: over 100,000ft

Postby ozzy72 » Fri Apr 25, 2003 12:55 am

There is no way at the moment to eject is 2k2, but I do know of a model that is under development. I'll put my nose where it doesn't belong and see what I can find out for you.
However 100000 is a fixed ceiling, so even if you did get above it it wouldn't show up!

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