
Yeah but I'm afraid it's chicken and egg Greg.
Because higher powered processors are available, designers do scenery that takes advantage of it and needs high power - like this one. And because users always demand MORE out of any application, processor designers will always want to design and build faster processors.
Things are moving on all the time and to stay on top, the new versions of apps like FS2002 HAVE to be state of the art. Look at FS2002 itself - to run it on slow processors you have to back all the sliders off. The designers of the prog don't intend or want you to do that - they want to see all of their great features being used all of the time. But M$ obviously have to follow a marketing policy to let people with bottom end systems run it so they get the sales volume they need.
Trouble is as the process continues today's bottom end systems will be able to run so little of the newer developed progs (ie the sliders will have to be so far to the left) it won't be worth running the progs on em at all ie you will HAVE to upgrade.
But I'm afraid that's the fundamental nature of IT and PCs - the day after you buy your new PC today it's already becoming obsolete. And in current terms anything older than 18 months to 2 years is positively archaic.
Sorry mate!
BTW - I'm throwing away 500 MHz Dells and stuff now that I'm upgrading for my clients. Soon it'll be 1 GHz stuff as people move up to 2 and 3 GHz and beyond. At the very least I'm supplying 1.7 GHz - for normal office applications. So what hope does anyone have to run the upcoming versions of the sim on machines of lower spec than that?
Added edit
There's no doubt in my mind that this scenery gives an idea of how and where things will be going for the future in the quest for greater realism - and I for one will be very glad of that. You can't stop progress and the benefits are so obvious you shouldn't want to. Looks like scenery animation in its various forms is where it's at - whether it's the background scenery like this one - or moving jetways, support vehicles etc that LAGO have just started to develop (long way to go tho!)
This scenery shows that if you can get them on roads using something like DOD (I guess) it should be quite easy to get vehicles like food trucks, security vehicles, fuels trucks, buses etc moving around an airport scenery.
It's too early for me with my Kai Tak - I've still got too much basic stuff to do. But I hope this gives designers with new sceneries that are about to be issued a few ideas.
Last edited by RollerBall on Wed May 07, 2003 3:51 pm, edited 1 time in total.