AI missed approach

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

AI missed approach

Postby xmit » Thu May 01, 2003 9:14 pm

Do AI commonly miss approaches sometimes?  I had a AI FSPainter DC-10 have a missed approach, the runway was clear of any traffic. I don't know if the flight level was set to high. It was an IFR flight from KLAX to KCMH, I only set FL180 because when I set it at 280 he overflew the airport completely and just kept going. After adjusting the FL lower that's when he did the missed approach, he just circled around and came in for landing which was pretty neat but I didn't know if common. I wasn't listening to the ATC so I don't know if they told him to go around for some reason.
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Re: AI missed approach

Postby RollerBall » Fri May 02, 2003 12:55 am

Oh yeah

If you're lucky they do what your DC10 did.

If you're not (if there is high ground on the approach - like at Insbruck, Kai Tak) they never land. 3 tries and they disappear in the air but are on the ground when they are next due to fly!
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Re: AI missed approach

Postby fisharno » Fri May 02, 2003 8:12 am

I've only been using AFCAD and TTools for a short while, but it seems that added AI traffic is more prone to this than the default AI traffic, for what ever reason.

I have noticed that traffic I've created seems to do that when I follow them to the destination airport, or sometimes if I'm on the ground, just observing.
Then they make the BIG turn around, about 20 miles out for the second attempt.

Don't know why, though. Maybe this is a job for the AFCAD-TTools forum.
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Re: AI missed approach

Postby RollerBall » Fri May 02, 2003 4:12 pm

I've only been using AFCAD and TTools for a short while, but it seems that added AI traffic is more prone to this than the default AI traffic, for what ever reason.


:)

On the contrary. If you set up your own AI properly with appropriate altitudes ie considerably lower than real life - see previous comments and threads on the AFCAD and Ttools Forum - and with aircraft that have good AI characteristics you stand a MUCH better chance of getting your AI to perform correctly.

eg
- you won't find a default Concorde or taildragger - I've got both working as AI
- go to somewhere like Insbruck as I mentioned - all of the default aircraft that I've seen overfly without even making contact with ATC

Nevertheless, nobody can get ANY AI to land at airfields where there is high ground on the approach no matter what you try. Changing the ILS glide slope and/or using offset ILS don't make any impression at all. That's the single biggest AI problem that no one has been able to get a handle on


PS - PLUS it's just occurred to me, some guys have even got amphibians working as AI taking off from and landing on water airports. Default planes don't do that.
Last edited by RollerBall on Fri May 02, 2003 4:15 pm, edited 1 time in total.
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Re: AI missed approach

Postby microlight » Fri May 02, 2003 4:23 pm

You can also make additional AI aircraft behave sensibly by making FS2k2 think that they're dealing with the default planes. For example, I also have Concorde flying as AI, but it uses the default 747 .air and .cfg files, so the sim thinks it's a 747.

Which of course it isn't, or else they would also stop flying at the end of the year too. (Shame.)

::)
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