Hanger too full up, can't move...!

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

Re: Hanger too full up, can't move...!

Postby Fly2e » Thu May 01, 2003 12:17 pm

I must have 75 aircraft in my A/C folder. I used to have about 175 aircrafts. I cleaned it out to 75 of my favorite.( that is when I wiped out my AI aircraft and Hagar helped me to re-locate the missing file).  I do see what you are all saying. If I made a folder called let's say "My Hanger" and put the aircraft that I do not fly all the time,....Where does it go? Outside of my FS2K folder for use when I want to "grab" an aircraft therefore leaving maybe my "top 12" a/c in the FS2k2 A/C folder.
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Re: Hanger too full up, can't move...!

Postby Fozzer » Thu May 01, 2003 12:34 pm

[quote]I must have 75 aircraft in my A/C folder. I used to have about 175 aircrafts. I cleaned it out to 75 of my favorite.( that is when I wiped out my AI aircraft and Hagar helped me to re-locate the missing file).
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Re: Hanger too full up, can't move...!

Postby Hagar » Thu May 01, 2003 12:43 pm

Hi Dave. This is the method I use in all my M$ sims. It works well enough for me. Create a new folder in the FS2002\AIRCRAFT folder. Name it anything you wish. Mine is named Hangar. To remove installed aircraft you don't use much simply drag them into the Hangar. Please be careful not to remove the defaults or 3rd party aircraft used for aliasing other aircraft to. (Also, I suggest leaving any that are used in saved flights or delete the flight first.)

The Hangar folder does not need to be in the FS2002 root directory at all. I leave mine there for convenience. It can be located anywhere on your main HD, a separate HD or on a CD. You can have as many Hangars as you wish.

PS. If you're like me & mess around with TTools don't remove aircraft you use for AI traffic. If you don't wish to fly them it's easy enough to convert them into AI Only drones by changing the Aircraft Type from 0 to 2 in the AIR file. This will remove them from the selection menu.
Last edited by Hagar on Thu May 01, 2003 1:00 pm, edited 1 time in total.
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Re: Hanger too full up, can't move...!

Postby BFMF » Thu May 01, 2003 1:28 pm

PS. If you're like me & mess around with TTools don't remove aircraft you use for AI traffic. If you don't wish to fly them it's easy enough to convert them into AI Only drones by changing the Aircraft Type from 0 to 2 in the AIR file. This will remove them from the selection menu


Yep, don't move AI aircraft around. In some instances I do move AI aircraft to the hangar. A good example is the Oshkosh AI Traffic that I did. Remember? I had around 30 different aircraft being used, and unless I'm in the Oshkosh area or want to fly those aircraft, I keep them in a seperate hangar ;)
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Re: Hanger too full up, can't move...!

Postby fisharno » Thu May 01, 2003 1:53 pm


Good suggestion Ozzy. I'm not sure everyone knows that burning files to a CD will convert them to Read-only. This is not a problem unless you want to edit them at a later stage. For example, CFG files or textures will need converting back manually from file Properties before any changes can be saved. Zipping the files or folders you wish to back up first will avoid this problem.



Hagar.... Question....

In my case I only archive the original Zip files to a CD, and I've never tried to use an unzipped file from a CD, so I didn't know about having to revert the file format for editing. (Thanks for the tip.)

What I usually do is format the CD, burn the files, then leave the session open so I can add or remove any files that I need to. It ends up just like an ordinary drive that I can drag and drop files to and from Windows Explorer.

So, even though I haven't actually tried it, wouldn't it depend on how the CD is set up to be recorded that makes the difference? Or, if I pulled an aircraft folder out of FS and dropped it onto a CD, would it make the files Read Only in this situation, too?

Just fishin' for bricks here. My kids are the "CDburnin' Gurus".   ;D

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Re: Hanger too full up, can't move...!

Postby Hagar » Thu May 01, 2003 2:33 pm

[quote]Hagar.... Question....

In my case I only archive the original Zip files to a CD, and I've never tried to use an unzipped file from a CD, so I didn't know about having to revert the file format for editing. (Thanks for the tip.)

What I usually do is format the CD, burn the files, then leave the session open so I can add or remove any files that I need to. It ends up just like an ordinary drive that I can drag and drop files to and from Windows Explorer.

So, even though I haven't actually tried it, wouldn't it depend on how the CD is set up to be recorded that makes the difference? Or, if I pulled an aircraft folder out of FS and dropped it onto a CD, would it make the files Read Only in this situation, too?

Just fishin' for bricks here. My kids are the "CDburnin' Gurus".
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Re: Hanger too full up, can't move...!

Postby Hagar » Thu May 01, 2003 2:41 pm

Yep, don't move AI aircraft around. In some instances I do move AI aircraft to the hangar. A good example is the Oshkosh AI Traffic that I did. Remember? I had around 30 different aircraft being used, and unless I'm in the Oshkosh area or want to fly those aircraft, I keep them in a seperate hangar ;)

How could I forget Andrew. I'm still impressed with what you did to that airfield. ;)
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Re: Hanger too full up, can't move...!

Postby BFMF » Thu May 01, 2003 2:52 pm

How could I forget Andrew. I'm still impressed with what you did to that airfield. ;)


I should go back and make it even better.

You may not remember, but I even started a similar project, but I just didn't have the time.

If only days were twice as long.... ::)
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Re: Hanger too full up, can't move...!

Postby QUIET_ORPHAN » Thu May 01, 2003 11:04 pm

so tell me... i am sorta new at this... what is up with this hangar?? is it an actual thing in the game where u have a virtual hanger??? also... i have a bunch of files that are the same make/tyep but just a diff plane (mainy my star wars type things) is their a way to rename them to here they all show up at the same place???
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Re: Hanger too full up, can't move...!

Postby Hagar » Fri May 02, 2003 12:49 am

[quote]so tell me... i am sorta new at this... what is up with this hangar?? is it an actual thing in the game where u have a virtual hanger???
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