Speeds to Rotate

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

Speeds to Rotate

Postby terbert » Sun Apr 20, 2003 4:02 pm

Can anyone tell me what I have to alter to get an aircraft airborne earlier than it wants to ??? I have a few BAC 1-11 on board (I belong to BEAV) but these aircraft seem to need a massive length of runway before they will rotate. I usually cut the grass at the end of most airports, a bit embarrasing online. I know it may divert from realism, but realism is not what I am getting anyway. I am sure a 1-11 should get airborne earlier. I have followed flying instructions for this plane but I cannot find a combination of speed, flaps, etc that works. At rec take off speed 130 kts.. no chance. Rec r/way is 6000ft. Any ideas ???
Tony C (Bucks, UK)
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Re: Speeds to Rotate

Postby zcottovision » Sun Apr 20, 2003 4:05 pm

Try taking some of the fuel out. I had trouble getting the Project Airbus A320 off the runway until I started with a more sane level of fuel.
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Re: Speeds to Rotate

Postby terbert » Sun Apr 20, 2003 4:19 pm

:'( :'( :'(Sorry Zcotto, got to ask, How do I reduce fuel ???
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Re: Speeds to Rotate

Postby jaythree » Sun Apr 20, 2003 4:33 pm

another thing is do you have any flaps set? Sould be at least 20
thou shalt maintain thy airspeed lest the ground come up and smite thee
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Re: Speeds to Rotate

Postby FSTipster » Sun Apr 20, 2003 4:36 pm

Select the Aircraft menu/Fuel from the menu bar within the game.

You might try reducing the overall weight of the aircraft as an alternative if you don't want to limit your range as a result of a lower fuel load.

To do this, open the aircraft.cfg file of the plane with notepad and scroll down to this section:

[WEIGHT_AND_BALANCE]
max_gross_weight=660000
Last edited by FSTipster on Sun Apr 20, 2003 4:39 pm, edited 1 time in total.
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Re: Speeds to Rotate

Postby phil509 » Sun Apr 20, 2003 5:48 pm

:)Another option in editing aircraft config. is scroll down to the engine performance section and add more thrust.Ive done that to a few of my "lawnmowers",Like the B52. :)I know its cheating,but I have my doubts as to how realistic some of these models are to begin with.
To bad I cant make a living out of this,but it would probably kill me.
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Re: Speeds to Rotate

Postby RIC_BARKER » Sun Apr 20, 2003 6:58 pm

Don't forget to add some trim.
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Re: Speeds to Rotate

Postby Anish » Mon Apr 21, 2003 9:00 am

What is the altitude of the airfield ?
You mentioned rwy being 6000 ft. think it is too little for the plane,

but never the less i often get 757's a300 a310, ... off on 3000-4000 ft runways. You should practice with STOL proceedures for some time; ;D ;D

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Re: Speeds to Rotate

Postby terbert » Mon Apr 21, 2003 3:13 pm

Thanks fellas for all the replies. I am trying all. The Aircraft (BAC 1-11's) are from David Maltby and I am going by his BAC1-11 flying guide. Getting up a little earlier now, but still leaving tyre marks on Weston- Super- Mare beach and dead donkeys in my wake, if I use Bristol 09 ;D ;
Anish..small point, what does Airfield altitude have to do with it?
Phil509...added a fair bit of thrust but could not tell the difference ...wary on how much to put in as I want to take off at the same time as my engines!!!
Regards to all,
Tony C
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Re: Speeds to Rotate

Postby terbert » Mon Apr 21, 2003 5:17 pm

Cracked it, chaps,
Altered weight, fuel and thrust and, BINGO, up with tarmac to spare. Aircraft handles well so far.
Once again this forum succeeds ;D ;D ;D ;D
Cheers all,
Tony C







Once I couldn't even spell engineer, now I are one![quote][/quote]
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