by Beery » Wed Feb 26, 2003 2:53 pm
Yes. This can be a problem if the author hasn't set the zip utility to preserve the directory structure. There's no reason (if the author knows how to use a modern freeware zip utility like PKzip), why users should have to mess about, unzipping odds and ends individually from a zip file. You should be able to open the zip, double-click on the readme, find out where to unzip it, and then simply unzip the whole thing into the proper folder. Then you should be all set. There's absolutely no reason why it should be much more difficult than that.
The problem is, many add-on creators just don't seem to know how to use the features of the zip utility properly. Not only that, but a large minority of add-on authors are not exactly detail-orientated. Just recently I found a freeware add-on that was in a zip file. The zip contained a readme file, the necessary modified file, and 6 or 7 additional files that had absolutely no use whatsoever. Judging by what these files were - exact (unaltered) copies of various game files, they presumably got included by accident. Finally, the readme file instructed the user to unzip the modified file to the wrong folder (which basically ensured that the author's time spent creating the mod was completely wasted). I didn't dare install the add-on, because if the author can't write correct installation instructions, what are the chances that he/she can modify a file successfully?
Strangely, this amateurish attitude on the part of add-on creators seems to be endemic to Microsoft flight sims. Other flight sims don't have anywhere near the same degree of trouble with 3rd party add-ons. Perhaps it's because other games are more difficult to hack. MS have made their games more accessible to the player community. While that's undoubtedly a good thing, it seems to create some unintended and annoying consequences.