sony's brain thing...

If it doesn't fit .. It fits here .. - -

sony's brain thing...

Postby TacitBlue » Tue Apr 12, 2005 1:48 pm

just check out this article, its hard to explain.
http://www.cnn.com/2005/TECH/fun.games/04/07/sony.brain.reut/index.html

I wonder if this could be used to make you think you are experiencing G-forces, and be used with FS.
Last edited by TacitBlue on Tue Apr 12, 2005 1:48 pm, edited 1 time in total.
Image
A&P Mechanic, Rankin Aircraft 78Y

Aircraft are naturally beautiful because form follows function. -TB
User avatar
TacitBlue
Major
Major
 
Posts: 3856
Joined: Mon Nov 08, 2004 12:33 pm
Location: Saint Joseph, Missouri, USA

Re: sony's brain thing...

Postby Craig. » Tue Apr 12, 2005 1:59 pm

G-forces? i dont think so as its a physical reaction. This looks to be only sensory related. It could however give you the sense of motion i think.
User avatar
Craig.
Colonel
Colonel
 
Posts: 15569
Joined: Sun Sep 29, 2002 10:04 am
Location: Birmingham

Re: sony's brain thing...

Postby beaky » Wed Apr 13, 2005 4:00 am

You could probably use that to simulate the squeezing of a G-suit... but give them time; eventually people will be "jacking in" a la Neuromancer or The Matrix...
Image
User avatar
beaky
Global Moderator
Global Moderator
 
Posts: 12877
Joined: Thu Dec 16, 2004 8:00 am
Location: Shenandoah, PA USA

Re: sony's brain thing...

Postby Craig. » Wed Apr 13, 2005 4:50 am

But some people already have homebuilt g-suit simulators anyway.
User avatar
Craig.
Colonel
Colonel
 
Posts: 15569
Joined: Sun Sep 29, 2002 10:04 am
Location: Birmingham

Re: sony's brain thing...

Postby Hagar » Wed Apr 13, 2005 5:37 am

I was reading about this last week. They've been talking about "Smell-O-Vison" for almost as long as I can remember. Seems it might soon become reality.

Realism in your front room is all very well but I'm not sure I like the idea of transmitting impulses of any sort direct to the brain. This might be fine if it's used sensibly by fit & healthy people but so often these things are not. Most young children sit far too close to the TV now & some spend hours sitting there. I already have to be careful what I watch on ordinary TV as some of the effects they use nowadays give me a migraine & make me feel dizzy.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30864
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: sony's brain thing...

Postby C » Wed Apr 13, 2005 5:44 am

thinking about this, G forces could be simulated quite easily...

1 - a G -suit, and some kind of interface to a valve to allow air into it dependant on the "G".

2 - Lap and shoulder straps, again, to tighten on G application.

3 - possibly a moveable seat pan.

4 - Helmet, and some sort of device (straps) to apply force to it...
User avatar
C
Colonel
Colonel
 
Posts: 11977
Joined: Mon May 19, 2003 1:04 pm
Location: Earth

Re: sony's brain thing...

Postby Craig. » Wed Apr 13, 2005 6:49 am

thinking about this, G forces could be simulated quite easily...

1 - a G -suit, and some kind of interface to a valve to allow air into it dependant on the "G".

2 - Lap and shoulder straps, again, to tighten on G application.

3 - possibly a moveable seat pan.

4 - Helmet, and some sort of device (straps) to apply force to it...

Which some home cockpit builders have done. Theres a show on discovery wings with some guy whos built an F-18 with full G-suit simulator that uses air preassure to inflate and deflate the suit when pulling a g-turn. But to get the real effect you really have to be flying.
User avatar
Craig.
Colonel
Colonel
 
Posts: 15569
Joined: Sun Sep 29, 2002 10:04 am
Location: Birmingham

Re: sony's brain thing...

Postby Hagar » Wed Apr 13, 2005 7:09 am

Which some home cockpit builders have done. Theres a show on discovery wings with some guy whos built an F-18 with full G-suit simulator that uses air preassure to inflate and deflate the suit when pulling a g-turn. But to get the real effect you really have to be flying.

You can get almost the full effect in a proper commercial flight simulator with a six-axis motion system. I never quite figured out how it's done but you can simulate prolonged braking, even when the full travel on the hydraulic rams is reached. The way it was explained to me is that the system doubles back on itself giving an uninterrupted effect. G effects can be simulated in the same way.

Knowing the lengths some people go to with simpits for the M$ sims, building a functional system to inflate-deflate a G suit (anti-G suit as they were originally called) should not be difficult. The engineering part is basic pneumatics & the necessary valves, plumbing and the suit itself should be readily available on the surplus market. The main difficulty would be in linking this to the sim. I don't know how accurately G is simulated in FS.
Last edited by Hagar on Wed Apr 13, 2005 7:23 am, edited 1 time in total.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30864
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: sony's brain thing...

Postby JBaymore » Wed Apr 13, 2005 9:24 am

Hagar + all,

The hardware interfacing is actually pretty easy to get the computer data "out" to a series of hydraulic proportional valves.
Last edited by JBaymore on Wed Apr 13, 2005 9:27 am, edited 1 time in total.
Image ImageIntel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
User avatar
JBaymore
Global Moderator
Global Moderator
 
Posts: 10020
Joined: Sat May 24, 2003 9:15 am
Location: New Hampshire


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 382 guests