spins

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Re: spins

Postby Hagar » Mon Apr 28, 2003 9:06 am

On the subject of spinning in FS, I never found the M$ flight model at all realistic in this respect. If you want to know what a spin is really like try the original Flight Unlimited. In fact, the Looking Glass flight model knocks the M$ version into a cocked hat.
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Re: spins

Postby Professor Brensec » Mon Apr 28, 2003 1:56 pm

On the subject of spinning in FS, I never found the M$ flight model at all realistic in this respect. If you want to know what a spin is really like try the original Flight Unlimited. In fact, the Looking Glass flight model knocks the M$ version into a cocked hat.


That's been the reason behind many a question I have posed in these forums.
How much like an actual aircraft can a sim be? I know huge allowances must be made for the lack of G forces, lack of visual disturbances, lack of basic feel of the controls, lack of danger and so on.
However, in the strictest terms of the aircraft behaving how a real plane would when one thing or another is done to the sim controls, how close can it be.

I hope to find out shortly, in so far as I have an intro flight coming up. From what I hear, I may or may not get a reasonable go at the controls. Some have said they were permitted to "basically" take off and land the plane, by the instructor. Who knows.
Will an instructor who comes across a mature person with an obvious brain, who claims to have had extensive experience with Computerised Sims, be inclined to allow this person some freedom (within reason, of course). Or will most consider this person the novice with no idea and treat them with more trepidity because of a perceived over-confidence?  ;D ;)

Apart from a knowledge and familiarity with the gauges and their purpose, is there really any advantage?
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Re: spins

Postby Craig. » Mon Apr 28, 2003 2:05 pm

i have found it varied between instructors. i believe having a good knowledge of the panel and basics could help alot though, but thats prob best left for brad to answer
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Re: spins

Postby Redwing » Mon Apr 28, 2003 2:14 pm

[quote]

Effectively, this means that if you are in a plane say, with a low landing approach speed and were coming in at say about 65 kts, and you had a tail gust of 20 kts or so, you could end up flat on your face (or some other part) before you knew what happened.

I take it, this is the basic idea.
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Re: spins

Postby Hagar » Mon Apr 28, 2003 2:25 pm

[quote]Will an instructor who comes across a mature person with an obvious brain, who claims to have had extensive experience with Computerised Sims, be inclined to allow this person some freedom (within reason, of course). Or will most consider this person the novice with no idea and treat them with more trepidity because of a perceived over-confidence?
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Re: spins

Postby Craig. » Mon Apr 28, 2003 2:28 pm

so thats why i got no response from bernie ecclestone when i emailed him asking to be a test driver saying i could win the championship on the official F1 game ;D
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Re: spins

Postby Redwing » Mon Apr 28, 2003 2:58 pm

"Well, I've never actually driven a car but I'm pretty good on the F1 Grand Prix sim."


Or you could say "No.....but I have spent a night at a Holiday Inn Express!".......(It's sort of a joke.....a TV commercial here in the U.S.!) Well, don't ponder it too much. ::)
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Re: spins

Postby Hagar » Mon Apr 28, 2003 3:49 pm


Or you could say "No.....but I have spent a night at a Holiday Inn Express!".......(It's sort of a joke.....a TV commercial here in the U.S.!) Well, don't ponder it too much. ::)

The mind boggles. ;)
Not much chance of me seeing the ad so I won't worry about it.
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Re: spins

Postby Deputy » Tue Apr 29, 2003 8:33 am

[quote]

That's been the reason behind many a question I have posed in these forums.
How much like an actual aircraft can a sim be? I know huge allowances must be made for the lack of G forces, lack of visual disturbances, lack of basic feel of the controls, lack of danger and so on.
However, in the strictest terms of the aircraft behaving how a real plane would when one thing or another is done to the sim controls, how close can it be.

I hope to find out shortly, in so far as I have an intro flight coming up. From what I hear, I may or may not get a reasonable go at the controls. Some have said they were permitted to "basically" take off and land the plane, by the instructor. Who knows.
Will an instructor who comes across a mature person with an obvious brain, who claims to have had extensive experience with Computerised Sims, be inclined to allow this person some freedom (within reason, of course). [glb]Or will most consider this person the novice with no idea and treat them with more trepidity because of a perceived over-confidence?[/glb]
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Re: spins

Postby awash2002 » Tue Apr 29, 2003 6:09 pm

Guys if you have not seen realairsimulations Siai-Marchetti SF.260 it spins perfectly it will wind up one you if your knot careful I have that happen to me many times and it takes me almost 2 turns to get it to stop rotating but it is a blast to fly there web site is www.realairsimulations.com I highly recomend you check it out the price is 25.00 dollars USD but it is worth every penny that is if you like flying payware I fly both payware and freeware I just downloaded from flightsim.com the turbo 182RG super skylane over 500kts cruise that I think is highly unlikely.   It will go over 200 kts at 80% power I tried it at 75% power and it did 204kts not to bad right
Last edited by awash2002 on Tue Apr 29, 2003 9:39 pm, edited 1 time in total.
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Re: spins

Postby BFMF » Tue Apr 29, 2003 7:15 pm

[quote]

That's been the reason behind many a question I have posed in these forums.
How much like an actual aircraft can a sim be? I know huge allowances must be made for the lack of G forces, lack of visual disturbances, lack of basic feel of the controls, lack of danger and so on.
However, in the strictest terms of the aircraft behaving how a real plane would when one thing or another is done to the sim controls, how close can it be.

I hope to find out shortly, in so far as I have an intro flight coming up. From what I hear, I may or may not get a reasonable go at the controls. Some have said they were permitted to "basically" take off and land the plane, by the instructor. Who knows.
Will an instructor who comes across a mature person with an obvious brain, who claims to have had extensive experience with Computerised Sims, be inclined to allow this person some freedom (within reason, of course). Or will most consider this person the novice with no idea and treat them with more trepidity because of a perceived over-confidence?
Last edited by BFMF on Tue Apr 29, 2003 7:18 pm, edited 1 time in total.
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Re: spins

Postby ozzy72 » Wed Apr 30, 2003 1:45 am

Andrew, glad to hear that you are enjoying flying now, obviously the second flight went better than the first. Keep at it ;)

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Re: spins

Postby Professor Brensec » Wed Apr 30, 2003 11:33 pm

Thanks for the feedback people.

I just have to hope for good weather on the day, now.  ;D ;)
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Re: spins

Postby ozzy72 » Thu May 01, 2003 3:22 am

Good luck Brensec. I'll keep my fingers crossed. Maybe you should get all the whinging Poms to line up and complain that the weather is too wet for Australia, a kind of negative aura to make it sunny?

Ozzy ;D
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Re: spins

Postby Professor Brensec » Thu May 01, 2003 10:42 pm

LOL...................... ;D ;)
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