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So much negativity...




The positive bits you could extrude from all this is that nothing has happened yet. It's all speculation at this point with each persons ideas and viewpoints being posted on this board. As said in most of the above posts, MS can choose to release a game, or they can choose to release a long lasting hobby.









So much negativity...
Give us ONE good reason to be positive about it. We ALL know of WHOM we're talking about. We ALL know THEIR philosophy...
...we all know we're most likely DOOMED. :-/

Yes indeed. Also, I heard rumors that they will include a special feature in the game installer that will automatically delete all of your files. And then, it will transform your computer into some sort of zombie robot that will kill all your family.
Curse you, Microsoft ! You will never get me alive, hahahahahhahahahahaha !!!!!





That being said, I'm not sure about the way MS goes about dealing with freeware. I have a feeling that they aren't going to simply do away with the creation of it. It has been what has saved the last few installments. Being able to mod your sim to exactly the way YOU want it has always been the biggest draw of FS, for me. So I believe they will continue with this.
My main worry is the programs that are going to be necessary for creating addons. In the past, we had Gmax. It was the easy alternative for those of us who wanted to create addons, but didn't have access to high-dollar programs to do so with. With Flight being a new beast from the ground up, I'm certain they are looking to utilize all the newest modeling techniques and gimmicks available. So will they restrict modeling to Max or Maya, and the rest can sit and spin? Or will they have some way to convert from, say, Blender or another free program?
), and if I do well in that, they offer a course in Lightwave ( who's models can be converted for FSX; The "Type Nine Star Trek Shuttle" and the "Arkship Odyssey Shuttle" are Lightwave models), and probably spring for that software too. After those two, I should be able to figure out what I'm doing wrong with GMAX. Hopefully, by the time Flight comes out, I'll know the difference between a "vertex" and a "thingy in Gmax", and in *any* case, know how to do the modeling part of add-ons for both.



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