I hope it is going to be a story based version of FS. I always thought that would be cool.
Start out in flight school and get job offers once it is completed. Jobs based on your success in the game. Like after flight school if you passed everything within certain scores, you would get different job offers. Like maybe crop dusting, bush flying or flight instructor. Then after gaining points in that job, new offers come in.
I would want it to have sim physics though.
Really just a career story built upon FS. That would be terrific to me.
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But really, if MS Flight is Flight Simulator (Next) only story based, I will love it.
I believe if they are going for the average gamer, it will have a story whether it is 'sim' or 'arcade'. If that proves true chances are I will be all over it. But I don't want to have to fly my Stearman through a tornado to deliver a tractor part to a farmer in Kansas. That would be going a bit over the top for me
We'll see, but I am certainly going to be keeping an eye on it.
I'm sure if they were going to try to appeal to the huge market they would add levels of control. IL2 Sturmovik: Birds of Prey let you choose the realism settings. From easy up to 'realistic'. And the controls, physics and gameplay was affected from those choices. Other games let you select the individual aspects of the game you want to make harder. A lot of racing games let you turn off the racing line, ABS, traction control, etc, all independently of one another. MSFS have forever been doing this, but it will probably come under names for difficulty levels, then you can develop your own 'custom' difficulty level thereafter.
Atleast, that is how I can imagine it would be if this were a game for all generations and all persons.
P.S, I do like the story mode option. I am sure they would have 'free flight' and 'career mode' or something like that. That would be brilliant. Reckon money would affect it? Or bursaries/scholarships, etc. E.G earning $100 for a crop dust or something, but then get met by Red Bull and asked to fly a time trial to win flight training and a Red Bull Air Race passs.
Also... What about some kind of character progression? Change how your pilot looks, but also, change how the controls handle depending on your experience. A newbie pilot might have the controls a bit more shakey whilst they get to grips, but a more experienced pilot might have perfect control over the aircraft... Or is that going too far?
I think I'm just coming up with ideas instead of working with what we've been given.
