Inherent flaw of FSX to give too much ground friction?

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Inherent flaw of FSX to give too much ground friction?

Postby RichD » Tue Dec 04, 2012 2:43 pm

I saw this post on another forum and found it quite interesting, so I thought I'd post a direct link to it.......... I only hope it doesn't break any rules as no infringement was meant by it and I apologise in advance.

http://forum.avsim.net/topic/392772-inherent-flaw-of-fsx-to-give-too-much-ground-friction/
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Re: Inherent flaw of FSX to give too much ground friction?

Postby PM » Wed Dec 05, 2012 12:05 pm

Hi!

Many thanks for the article.  I would go to the Avsim link but their pages take so long to load on my system these days I just gave up!

Do they mean like for the wheels rolling on the ground you need too much power?  I do need a bit of power to get the default A321 rolling along but I never noticed it much better or worse than Fs9 or anything.

Sorry if that's not what they mean.  The only other friction aviation term is that throttle friction I saw in the Cessna 172 throttle and stuff.

Many thanks!
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Re: Inherent flaw of FSX to give too much ground friction?

Postby alrot » Wed Dec 05, 2012 1:27 pm

with all do respect


why don't we bring our own original ideas and concepts and thoughts about FSX
Last edited by alrot on Wed Dec 05, 2012 1:27 pm, edited 1 time in total.
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Re: Inherent flaw of FSX to give too much ground friction?

Postby Bass » Wed Dec 05, 2012 1:48 pm

[quote]with all do respect


why don't we bring our own original ideas and concepts and thoughts about FSX
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Re: Inherent flaw of FSX to give too much ground friction?

Postby RichD » Thu Dec 06, 2012 8:45 am

Basically, it's about the resistance of a given aircraft and how that aircraft handles on the ground.  They are saying that you need more power in fsx than would be required in the real world, to a) start to taxi and b) maintain that taxi.

They are also saying that the handling of a given aircraft in differing weather is also not correct, ie rain, snow and ice.

A patch has been made and there are still testing it, but you can download it for yourself to try it, and I must say that it does seem to make a difference for the better.

Again, before you try it, back up the original file first.
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Re: Inherent flaw of FSX to give too much ground friction?

Postby pegger » Fri Dec 07, 2012 2:05 pm

[quote]with all do respect


why don't we bring our own original ideas and concepts and thoughts about FSX
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Re: Inherent flaw of FSX to give too much ground friction?

Postby wifesaysno » Fri Dec 07, 2012 2:17 pm

I have to say the ground resistance on ALL sims can be very off. It is really noticeable when a wheel is turned out of alignment with direction of motion. Planes in sims tend to not want to follow wheels.
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Re: Inherent flaw of FSX to give too much ground friction?

Postby Gringo6 » Fri Dec 07, 2012 4:49 pm

Have you tried adjusting the .air file ? If not you might look at section 1101 Primary Aerodynamics, close to the top under "MISC" the last entry is "Braking Strength-max."
In FSX the default for the C-172 is 0, (For FS9 is is 22000), anyway according to the notes for Aircraft Airfile Mananger
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