Yes.
There are two distinct problems here:
- the white AI aircrafts are from World of AI right ? There's nothing you can do about it.
I suspect you could fix that by switching DirectX 10 Preview OFF.
With the "DirectX11 Preview" option ON, the AI planes would appear white/grey all the time. But if I understood correctly what Scalper said, they appear white only in the distance, not nearby. So I guess the problem is not with the DirectX10 preview option in this case.
Scalper, the fact that you had your FPS set on "unlimited" explains why you were getting blurries and generally late autogen and terrain details. With a real FPS limit, your results should be much better.
Also, concerning the "LOD_RADIUS", this parameter is in fact corresponding to the setting in FSX options that is nammed "detailled distance" or "LOD distance", I never remember the exact name in English. If you set it to the max in the sim, then it sets the value in the FSX.cfg to 4.5. In order to push this value "above the max", you must edit the fsx.cfg by hand. However, you have to remember that EVERYTIME you will go back to the sim settings and modify something (ANYthing), the parameter will automatically be set back to 4.5. So just keep in mind to take a look in your FSX.cfg once in a while, to check if the parameter still has the correct value.
Same goes for the Texture_max_load parameter, which defines the maximum texture resolution that FSX is allowed to display. From the sim settings, you can set it to 1024 pixel maximum, but by editing the FSX.cfg, you can push it to 4096 to display your high-res repaints properly.