FS9 a/c in FSX: LAGGY!

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FS9 a/c in FSX: LAGGY!

Postby Steve-O » Sat Jan 14, 2012 11:53 pm

When I use aircraft that have been converted from FS9 into FSX they lag like the dickens. Even if they're low poly models or work fantastically in FS9, I get nowhere near a decent frame rate. Yet oddly enough, the odd aircraft will work great. What's going on?
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Re: FS9 a/c in FSX: LAGGY!

Postby BrandonF » Sat Jan 14, 2012 11:59 pm

Old format. Should be pretty self explanatory. They are FS9 models, not FSX models. FS9 models use an older format that is not supported as well in FSX's engine. Something that MIGHT help would be converting the bitmap textures to the DDS format, which loads much quicker. Doesn't change the fact that the FS9 MDL is not FSX native.
Last edited by BrandonF on Sun Jan 15, 2012 12:01 am, edited 1 time in total.
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Re: FS9 a/c in FSX: LAGGY!

Postby Steve-O » Sun Jan 15, 2012 12:04 am

I thought that, and yes, it does make sense. But then why do roughly one out of every three-four models I try have no problems at all? And converting the textures does nothing.
Last edited by Steve-O on Sun Jan 15, 2012 12:05 am, edited 1 time in total.
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Re: FS9 a/c in FSX: LAGGY!

Postby BrandonF » Sun Jan 15, 2012 12:54 am

I'm guessing it all depends....can be gauge coding, number of texture sheets, model complexity, etc. Different things can contribute to it.
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Re: FS9 a/c in FSX: LAGGY!

Postby Hagar » Sun Jan 15, 2012 5:25 am

I try out a lot of aircraft in FSX & can't say I've noticed any difference in frame rate between FS9 & 'FSX native' models. Some aircraft are far more complex than others which might cause lag. It could possibly depend on the software the FS9 model was created with - FSDS or Gmax.
Last edited by Hagar on Sun Jan 15, 2012 5:27 am, edited 1 time in total.
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