by wingflap » Wed Dec 14, 2011 4:53 pm
I use FSX. Have used every fight sim program from Microsoft, from FS95 to pressent and purchsed every release includeing the deluxe versions. (always pissed me off)
I also own X-Plane which I'm not as impressed with as I am of Microsofts systems.
Im a Carenado fan for civil and Wings of Power for Vintage aircraft.
Im a pilot and have several thousand hours in winged aircraft and about 30 in rotorcraft,
Ive flown P51s, B25s and a F-4 Phantom. Just about everything else in fixed wing, piston powered aircraft. I have 6 hours for a ferry job of a Piper Cheyenne from Mena, Ark to BR, La after a paint job. Thats my only turboprop time. Flown many hours in T-6 and T-28(s). So Im wierd in that i want my fight simming world to be like it was when i flew.
Carenado's aircraft are the most accurate in tecture, and most important to me is how realistic it flys. If its not like the real thing, Im not interested. The lastest of their aircraft exceded my expectations. They are resource hogs fyi.
As for W.O.P. the Mustang is almost like the real thing. For the exception of 50' flyby at 100% to altitude, my experience was a few thousand feel more. And burned WAY more fuel.
Enjoy your new FSX. I've been using Microsoft's Flight Sim since FS95.
fyi I used a Hex Core processor, Windows 7, 6 gig of ram and GeForce GTS-450 and get good rendering. And thats with everything maxed and no traffic. Beats the hell out of my Core duo GTX-8800GTX system by a long shot. I do desire another graphics card but will wait to purchase during a better economy.
I just wished the aircraft would spin like they do in the real world. X-Plane is getting close to perfecting it but FSX is getting better and feel they may figure out that physics issue.
Dog
Last edited by
wingflap on Wed Dec 14, 2011 4:56 pm, edited 1 time in total.