FSX smoke effects

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FSX smoke effects

Postby Hawkeye111 » Thu Nov 10, 2011 7:05 am

Smoke in my T-6 aircraft will only stay on for as long as I hold the "I" key down. If I just hit the "I" key or press my assigned controller button, I just get a short puff of smoke.
Last edited by Hawkeye111 on Thu Nov 10, 2011 7:08 am, edited 1 time in total.
When flying a 2-engine aircraft and one engine fails, you always have just enough power to get you to the crash scene
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Re: FSX smoke effects

Postby Xpand » Thu Nov 10, 2011 7:31 am

That means the smoke is being controled by a gauge. it's probably the engine startup effect that's being shown there.
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Re: FSX smoke effects

Postby Hawkeye111 » Thu Nov 10, 2011 7:51 am

Yep - you are probably right on that one because the engine does puff some smoke when it starts.

Now - is there a way to add smoke controled by the smoke key or is that a modeling issue?
When flying a 2-engine aircraft and one engine fails, you always have just enough power to get you to the crash scene
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Re: FSX smoke effects

Postby Groundbound1 » Thu Nov 10, 2011 10:47 am

Yep - you are probably right on that one because the engine does puff some smoke when it starts.

Now - is there a way to add smoke controled by the smoke key or is that a modeling issue?

Won't be a modeling issue.
The smoke on start-up may not be the one you're looking for. First try to hash out the smoke system entries like so:
[smokesystem]
//smoke.0 = 15, 1.5,
Last edited by Groundbound1 on Thu Nov 10, 2011 11:36 am, edited 1 time in total.
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Re: FSX smoke effects

Postby Gypsy_Baron » Thu Nov 10, 2011 8:42 pm

Yep - you are probably right on that one because the engine does puff some smoke when it starts.

Now - is there a way to add smoke controled by the smoke key or is that a modeling issue?



You can create an xml gauge that sends the appropriate "SMOKE_ON" "SMOKE_OFF"
commands with the number of the smoke entry +1

For, say, smoke.5=some fx file
Last edited by Gypsy_Baron on Thu Nov 10, 2011 8:45 pm, edited 1 time in total.
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Re: FSX smoke effects

Postby Hawkeye111 » Fri Nov 11, 2011 7:00 pm

Yep - you are probably right on that one because the engine does puff some smoke when it starts.

Now - is there a way to add smoke controled by the smoke key or is that a modeling issue?

Won't be a modeling issue.
The smoke on start-up may not be the one you're looking for. First try to hash out the smoke system entries like so:
[smokesystem]
//smoke.0 = 15, 1.5,
When flying a 2-engine aircraft and one engine fails, you always have just enough power to get you to the crash scene
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