Help my kids enjoying FSX, please

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Help my kids enjoying FSX, please

Postby Strategic Retreat » Wed Jul 20, 2011 9:42 am

...and me avoid them using FS9 instead out of desperation, (the sim is for me only).

The problem is this... the VC camera WOBBLES and it makes impossible to use the pointer on precise and small hotspots in the various VC (especially, they say, the A321), unless you put FSX on pause, change the variable and then un-pause... which is NOT quite As Real As It Gets...

We've searched around and beside reading that it worsen the nearer you are to the equator (...WHY? ...it is not explained...) didn't really find a way to stop that annoying bobblehead-like cam behavior...

Is there a way? A WHATEVER way to make the sickly wobbling, shifting, undulating, bobbing STOP and fix it the same BLESSEDLY USABLE way it is under FS9 (it would be perfect)?

Please, let me know ASAP. It's for my kids. :'(
Last edited by Strategic Retreat on Wed Jul 20, 2011 9:45 am, edited 1 time in total.
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Re: Help my kids enjoying FSX, please

Postby Boikat » Wed Jul 20, 2011 2:18 pm

Unless your flying through rough weather of making "agressive" changes in aircraft speed and attitude and altidude, you shouldn't have that much of a problem. As far as realism, next time you're out driving around, and aren't surrounded by traffic, try poking the radio's buttons while swerving to the left and right, or going over a rough piece of road.

As to making the "annoying bobbling" go away (which is less realistic), If it were from a "camera view", you could change the "momentumeffect=true" to "false", but I do not see where you can do that in either the aircraft.cfg or panel.cfg.

The best, and most realistic, thing to do is practice anticipating where the momentum movement.
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Re: Help my kids enjoying FSX, please

Postby Strategic Retreat » Wed Jul 20, 2011 2:54 pm

The best, and most realistic, thing to do is practice anticipating where the momentum movement.


So under FSX it seems the best and most realistic thing to do is to put the sim in pause, change the flight parameters and then un-pause?

As real as it gets indeed.

Instead to evolve we regress, I say.

And no... it's NOT realistic... when you are in that position in person, in rough weather or even only while the plane is banking by the way, your HAND does NOT rigidly follow your HEAD's movements (but I guess for FSX we're all marionettes), so... any advocates of realism of that have IT ALL WRONG. Period.

Hope someone else can tell me how to stop that bobbing and weaving and shifting and waving and moving... I too downplayed it... until I was challenged to make a little flight on the Airbus with real weather... and I almost went berserk only TRYING to operate the autothrottle.

If someone has the answer to my request, please let me know. :(
Last edited by Strategic Retreat on Wed Jul 20, 2011 3:01 pm, edited 1 time in total.
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Re: Help my kids enjoying FSX, please

Postby BrandonF » Wed Jul 20, 2011 5:41 pm

In real life, if you do a turn or maneuver in an aircraft, your head is not going to be completely still. In fact, the stillness in the FS9 VC view bugs me. Having the VC movement is realistic and something that takes a little getting used to, but it's not so severe that it's unusable. I've never had much of an issue with it.

Now, if you really want to turn it off, I believe it's a setting in the main FSX Camera CFG...but I'd have to look to let you know the exact setting.

EDIT: I looked in the Cameras CFG found in the FSX Temp folder, NOT the main folder...

[CameraDefinition.002]
Title = Virtual Cockpit
Guid = {C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
Description = This is the description of the virtual cockpit view.
Origin = Virtual Cockpit
MomentumEffect =Yes
SnapPbhAdjust...

I believe if you change MomentumEffect = Yes  to MomentumEffect =No, then your problem will be solved.
Last edited by BrandonF on Wed Jul 20, 2011 5:45 pm, edited 1 time in total.
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Re: Help my kids enjoying FSX, please

Postby Strategic Retreat » Wed Jul 20, 2011 8:00 pm

In real life, if you do a turn or maneuver in an aircraft, your head is not going to be completely still. In fact, the stillness in the FS9 VC view bugs me. Having the VC movement is realistic and something that takes a little getting used to, but it's not so severe that it's unusable. I've never had much of an issue with it.


Well, as I wrote above, if there was a way to decouple the head movements with the mouse cursor... a way to have head movements but keeping the cursor stabilized on target... it would just be peachy to this side of the discussion too... after all, as already written, in real life your hand is not tightly wired to your head's movement (unless you have serious hand motion coordination issues or you're a marionette, that is... thing that FSX evidently thinks all of us have or are)... and you're trying to get that goddamn hotspot, which is invariably small and has at least another (but most of the time more) hotspot(s) near it... you end up making a mess of it because the camera decides JUST then and there it HAD to move and the mouse pointer follows it like a lovesick puppy... just think about the example already made... the airbus and its VC knobs... :P

Thanks for the suggestion anyway. Tomorrow first... let's make it LATER first thing I will put it into effect (three in the morning at the moment... not so keen in tempting fate and try kicking Murphy in the nuts at this hour... the nuts getting squashed could very well be mine) and will tell you if it worked. :D
Last edited by Strategic Retreat on Wed Jul 20, 2011 8:09 pm, edited 1 time in total.
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Re: Help my kids enjoying FSX, please

Postby Strategic Retreat » Thu Jul 21, 2011 11:57 am

Worked like a charm. Did not have to do anything, as the directly involved sim budding pilots did the change themselves and are right now building their virtual Airbus career on the game rig. :D

Thank you for having spared my own configurations on the two sims I use making FSX easier to use by said young pilots. ;)

Now... on to find a good AI planes add-on that won't make FPS collapse in a singularity... :-/
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