by kagazi » Wed Sep 08, 2010 9:37 am
My Aircraft.cfg changes look like this:
[fltsim.2]
title=Boeing 737-600 Westjet
sim=737NG
model=e
panel=
sound=2
texture=WES
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=
atc_airline=Westjet
atc_flight_number=175
atc_heavy=0
atc_parking_types=GATE,RAMP
atc_parking_code=WJA
ui_manufacturer=Project Opensky
ui_type=737-600 [POSKY]
ui_variation=Westjet
visual_damage=1
description=Project Opensky - Boeing 737-600\nVersion - Version 2004.9.3\n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics/Scenario/Effects Designer\n Warren C. Daniel\n\nMaster Texture Designer\n Tom Harlaar\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: \n 1,340 nautical miles
I use two different sound files made for the 737NGs. In this Westjet example I'm using sound.2, which is the posky sound file for the 737NGs. I also use a sound file by Steven Persson that is quite good.
//min_throttle_limit= -0.199902
min_throttle_limit = -0.35 //Minimum percent throttle. Generally negative for turbine reverser
I find the reverse thrust sounds and works better with this setting.
If you use the posky sound file you will need to replace the flap settings to remove the repeating sounds...
[flaps.0] //Trailing Edge Flaps
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.3 // 0.0 .. 1.0
extending-time = 32 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 1 // degrees
flaps-position.2 = 2 // degrees
flaps-position.3 = 5 // degrees
flaps-position.4 = 10 // degrees
flaps-position.5 = 15 // degrees
flaps-position.6 = 25 // degrees
flaps-position.7 = 30 // degrees
flaps-position.8 = 40 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.00
drag_scalar = 0.40
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[flaps.1] //Inboard Leading Edge Flaps
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.3 // 0.0 .. 1.0
extending-time = 8 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 20 // degrees
flaps-position.2 = 20 // degrees
flaps-position.3 = 20 // degrees
flaps-position.4 = 20 // degrees
flaps-position.5 = 20 // degrees
flaps-position.6 = 20 // degrees
flaps-position.7 = 20 // degrees
flaps-position.8 = 20 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.00
drag_scalar = 0.15
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[flaps.2] //Outboard Leading Edge Slat
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.7 // 0.0 .. 1.0
extending-time = 8 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 10 // degrees
flaps-position.2 = 10 // degrees
flaps-position.3 = 10 // degrees
flaps-position.4 = 10 // degrees
flaps-position.5 = 20 // degrees
flaps-position.6 = 20 // degrees
flaps-position.7 = 20 // degrees
flaps-position.8 = 20 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.00
drag_scalar = 0.15
pitch_scalar= 1.0
system_type = 1 //Hydraulic
I also change the eye point view so I can see over the dash in the VC...
[Views]
eyepoint = 47.75, -1.55, 2.0
You may also want to set the default verticle speed = I use 1800.
Good Luck!