by Daube » Thu Apr 29, 2010 4:51 am
Retarded ?
Don't you think there's something that you missed here ?
The default A321 included in FSX features a limited simulation of a fly-by-wire flight computer.
This computer, above a certain altitude (some feets, as you have recognized), starts reading the inputs of the pilot(s) and apply them to the flight control surfaces according to certain rules.
The purpose of this computer is to prevent the pilot from performing actions/manoevers that could endanger the plane. For example, when approaching, if you go below 150 knots, the computer will take control of the engine and set them to full throttle, to prevent any stall and force the pilot to regain altitude.
Not everything is correct in the way this computer is simulated in FSX, though. For example, if you pull your stick, the computer should raise the nose of the airplane to a fixed angle, and it should maintain this angle, so that the pilot doesn't need to make corrections. In FSX, the angle continues to increase, though, instead to staying at a certain value.
But overall, the Airbus is very challenging to fly, and rewarding as well. When you fly it, you have to respect the rules and numbers. In the end, I fly it more than the Boeing, even though I prefer the Boeing from an esthetic point of view (the Airbus A321 is ugly).
Last thing: you don't have any rudder because you don't need it. In case of cross win landing, the computer will give you back the rudder control shortly before touching the ground, so that you can get the aircraft in line with the runway during the flare.
And if you are tired of those constraints and you want to fly an Airbus just like a Boeing, you can deactivate the flight computer in the cockpit. The switches are above your head, on the right. :-/