sunderland

FSX including FSX Steam version.

sunderland

Postby spider1 » Sun Apr 18, 2010 8:04 am

I have a 2004 sunderland in fsx and it flies brilliantly, but if you try taking off from the water or land on the water it thinks it has crashed, any ideas on the reason why and maybe a cure, thanks
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Re: sunderland

Postby spider1 » Mon Apr 26, 2010 1:26 pm

Me again, I got it to work by using a complete contact point section from another aircraft but sits to high up in the water, then I saw the same aircraft for fsx (sg sunderland), so I downloaded it, but guess what, your right,! it doesn't like water either, is it that I'm running on vista, all other flying boats are ok.
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Re: sunderland

Postby Tomcat5 » Mon Apr 26, 2010 3:32 pm

Actually, what is your mesh res set at?  I used to get weird water problems kind of like yours when it was too high.
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Re: sunderland

Postby birdmanmike » Wed Apr 28, 2010 2:10 pm

Spider, cavalry arrived. i was having the same problem, googled to here, tried what you tried (Sandringham contact points?) no success so started playing with the supplied ones although know nothing about CPs. Then tried double slashing out various and upshot is after doing that from 17 backwards, got to 6.
Last edited by birdmanmike on Wed Apr 28, 2010 6:41 pm, edited 1 time in total.
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Re: sunderland

Postby spider1 » Thu Apr 29, 2010 1:15 pm

YOU ARE SOME MAN FOR ONE MAN !, had to take out 8 as you said as it crashed on landing, well done, I have a similar problem with fsx grumman goose, whatever author, but Mike stones 2004 version works, but sinks if you turn off the engines, I must admit that I have nearly every type of aircraft going so it could be my graphics card is struggling, anyway thanks again and if you can help with the goose it'll be appreciated, good luck,.
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Re: sunderland

Postby spider1 » Thu Apr 29, 2010 1:18 pm

thanks tomcat, I tried what you said, but to no evail, thanks anyway
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Re: sunderland

Postby birdmanmike » Sat May 01, 2010 7:08 am

Sorry, not sure I can help with the goose - my FSX default one works fine, I'm using acceleration a 1gig graphics 7/64 and dx11 though . . .  water at 2x low - and global texture resolution at max may make a difference.  You could try copying the contact points from the FSX one to others  but that's all i can think of  ;-(

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Re: sunderland

Postby spider1 » Sat May 01, 2010 8:36 am

ok Mike thanks.
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