Also, could you all include thrust vectoring in FS11? You've probably already answered "we'll look into it", :S.
I can already see FS11 is going to own, since someone from a Microsoft related company is actually responding to fans questions (looooooong story).
Do keep in mind that Phil really can not discuss FS11 right now because his focus is on Trains2. Its my understanding that Trains2 and FS11 will share some things in common from a rendering perspective however the direct subject of discussing FS11 features and tid-bits is best left for later.
Phil said in his blog that he will start posting about it as soon as the time is right and at that point I am sure he will be glad to answer questions. Lets all remember that right now its in the planning phase so there is really not a lot Phil can discuss with us and it be a reality for the end product for sure. I am sure he would rather post and answer questions about it at a point in time where what he says will be what we will getting.. so let's not hit Phil with questions about FS11
yet