Junkyard syndrome

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Re: Junkyard syndrome

Postby basys » Sun Jul 26, 2009 4:38 am

Hi Folks

If it were "hard" errors.. i.e. cfg syntax,
or physically non-present textures,
it would manifest itself on all computers.

Sorry but that's an inaccurate supposition.
Last edited by basys on Sun Jul 26, 2009 5:19 am, edited 1 time in total.
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Re: Junkyard syndrome

Postby Brett_Henderson » Sun Jul 26, 2009 8:22 am

Hi Folks

If it were "hard" errors.. i.e. cfg syntax,
or physically non-present textures,
it would manifest itself on all computers.

Sorry but that's an inaccurate supposition.
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Re: Junkyard syndrome

Postby Boikat » Sun Jul 26, 2009 8:35 am

Boikat -
Forgot to explicitly mention -
Issue may also occur if a texture is of a non-DXT format.

Although the file extension may be .dds,
the file's content itself might not be.



To identify the filename of missing textures, (simobject or scenery),
add the following lines to your fsx.CFG into the section titled [SCENERY].

Code:[SCENERY]
// To show alerts or areas, set to = 1
// To hide alerts or areas, set to = 0

// Alert for missing textures
ShowMissingTextureAlert=1



I got several hit's on that:

Pilots_737.dds
B737_800_2_T_Bump.dds
B737_800_2_T_Specular.DDS
B737_800_1_T_Bump.dds
B737_800_1_T_Specular.dds
Interior.dds

I checked the "AC-40A" texture(I have this one broke out into it's own "Aircraft" folder so all 737-800's don't have side-firing artillery. ;)  ), and they were all there, so I replaced them from the 737-800 main texture folder, and it's happy now. :)

The odd thing is that I never did any "repainting" on it, so I'm curious as to how those files went "off the map", so to speak.

Now I just have to figure out what's going on with some of the other "junkyards", and Alrot's Cessena 310.  It's all "ghosty" looking, for some reason.  I don't think it's the grphics card (GeForce 9400 ).

Thanks!  One problem down! :)
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Re: Junkyard syndrome

Postby Brett_Henderson » Sun Jul 26, 2009 8:51 am

RE:  310  "Ghosting"..  I modeled that aircraft withy 2048X2048 textures..

While a 9400 "should"  be OK with them, even though it's a low-end card.. and even high-end, older cards with less tha 512MB of their own memory have trouble.. Alrot availed EVERY texturing option available to FSX. when he finished that model up... so not only do you need a high-end, high-RAM card.. you MUST be running SP2.
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Re: Junkyard syndrome

Postby Boikat » Sun Jul 26, 2009 9:06 am

Believe it or not, it actully worked before without SP2 and before I got the graphics card.  I did notice that in my FSX.cfg, there appear to be at least three Display device entries:

(Original computer "on board" graphics)
[DISPLAY.Device.Intel(R) G33/G31 Express Chipset Family.0]
Mode=1440x900x32
AntiAlias=1

(1st graphics card I tried, talk about "junkyard aricraft..All of them looked like junkyards with that one)

[DISPLAY.Device.NVIDIA GeForce FX 5200.0]
Mode=1440x900x32
AntiAlias=1

(What I have now)

[DISPLAY.Device.NVIDIA GeForce 9400 GT .0]
Mode=1440x900x32
AntiAlias=1

But at least the AC-40 works now. :)
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Re: Junkyard syndrome

Postby Boikat » Sun Jul 26, 2009 9:11 am

Ah!
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Re: Junkyard syndrome

Postby basys » Sun Jul 26, 2009 9:43 am

Hi Folks

Regarding the original post (animated parts askew);
it is most definately a hardware problem,
and almost always a graphics card issue.
If your hardware (and drivers) are up to the task, they render properly.

Sorry Brett,
but again mistaken suppositions.
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Re: Junkyard syndrome

Postby Brett_Henderson » Sun Jul 26, 2009 10:54 am

Please explain why all these are HARDWARE problems.
and how your HARDWARE has suddenly healed itself ?


You're splitting hairs.. I'm not gonna chase you..

Reducing sliders.. changing locations.. etc.. are things you DO NOT have to do, if you have adequate hardware. Your hardware hasn't healed.. you've just made allowances for it.
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Re: Junkyard syndrome

Postby Boikat » Sun Jul 26, 2009 10:54 am

Will do.  Thanks!
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Re: Junkyard syndrome

Postby Brett_Henderson » Sun Jul 26, 2009 11:36 am

This whole thing has me thinking. Humor me..

With the 310, we're talking about an original paint job. If there are "graceful failures", what exactly failed ? The entire model is rendered, with all animated parts properly textured.

I'd have to see the final Gmax file, to see if there are any "extra" materials, that would call for missing textures. When the model left my hands.. the only thing mapped was a basic texture with reference layers and basic seams/rivets.

Now, on to the problem (ghosting)(not "junkyard").

The cure has been universally, an upgradde to SP2, and/or a better graphics card.. OR reducing the main texture resolution to 1024X1024.

To me, FSX and why it might fail (graceful or otherwise), is a "Black Box". The 310 renders properly under SP2 with a good v-card. If there is a graceful failure in there.. what exactly failed, and if it IS a failure; why does everything render perfectly ?
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Re: Junkyard syndrome

Postby crazyhorseabg » Thu Jul 30, 2009 4:35 pm

Hi Folks

If it were "hard" errors.. i.e. cfg syntax,
or physically non-present textures,
it would manifest itself on all computers.

Sorry but that's an inaccurate supposition.
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Re: Junkyard syndrome

Postby Boikat » Thu Jul 30, 2009 10:34 pm

Most likely, not having SP2 installed is the culpret on the Cessna 310.  I must have "worked" before by "failing gracefully", and for whatever reason, will not "fail gracefully" after I installed the grahics card.

Hopefully, I'll get to that this weekend.

Thanks for all the infut, guys!!
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Re: Junkyard syndrome

Postby Daube » Fri Jul 31, 2009 4:39 am

[quote]Ah!
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